Star Wars Miniatures » Legacy of the Force


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03/60 Old Republic Scout
Attack: 4 | Cmdr: | Condition: | Cost: 10 | Damage: 10 | Defense: 12 | Faction: Old Republic | Force: | Hit Points: 10 | Number: 03/60 | Rarity: C | Set: Legacy of the Force | Special: | Title: Old Republic Scout
Condition: NM Figure with Card $1.71 x 4
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09/60 Republic Commando Training Sergeant
Attack: 10 | Cmdr: Whenever one or more allies with Order 66 combine fire with another character with Order 66, the attacker gets +10 Damage. Allies with Order 66 and Grenades 10 instead gain Grenades 30 (Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11). | Condition: | Cost: 30 | Damage: 20 | Defense: 15 | Faction: Republic | Force: | Hit Points: 30 | Number: 09/60 | Rarity: U | Set: Legacy of the Force | Special: Fire [Allies with Order 66 who combine fire with this character grant +6 Attack instead of +4]) Delta Shield Support (Each ally whose name contains Republic Commando gains Shields 2 [When this character takes damage, make 2 saves; each roll of 11 reduces the damage dealt by 10]) | Title: Republic Commando Training Sergeant
Condition: NM Figure with Card $2.53 x 1
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16/60 Rebel Honor Guard
Attack: 6 | Cmdr: | Condition: | Cost: 10 | Damage: 10 | Defense: 14 | Faction: Rebels | Force: | Hit Points: 20 | Number: 16/60 | Rarity: C | Set: Legacy of the Force | Special: Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead) Melee Attack (Can attack only adjacent enemies) Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent) Mighty Swing (On his turn, if this character doesn?t move, he gets +10 Damage against adjacent enemies) | Title: Rebel Honor Guard
Condition: NM Figure with Card $0.53 x 2
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17/60 Twi'lek Scout
Attack: 5 | Cmdr: | Condition: | Cost: 7 | Damage: 10 | Defense: 16 | Faction: Rebels | Force: | Hit Points: 20 | Number: 17/60 | Rarity: C | Set: Legacy of the Force | Special: Rangefinder (Replaces attacks: Adjacent allies who do not move get +4 Attack against nonadjacent enemies this round) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) | Title: Twi'lek Scout
Condition: NM Figure with Card $1.67 x 4
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31/60 Galactic Alliance Scout
Attack: 5 | Cmdr: | Condition: | Cost: 13 | Damage: 10 | Defense: 13 | Faction: New Republic | Force: | Hit Points: 10 | Number: 31/60 | Rarity: C | Set: Legacy of the Force | Special: Door Gimmick (At the end of his turn, this character can designate 1 door that he can see as open; it remains open until the end of this character?s next turn, or until he is defeated) Flanking Support (If this character combines fire against an enemy within 6 squares and the attack hits, that enemy has ?4 Defense until the end of the round against allies that do not have Mounted Weapon) Spotter +20 (If this character combines fire against a target within 6 squares, the attacker gets +20 Damage against that target) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) | Title: Galactic Alliance Scout
Condition: NM Figure with Card $0.85 x 3
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44/60 Gotal Mercenary
Attack: 7 | Cmdr: | Condition: | Cost: 13 | Damage: 20 | Defense: 14 | Faction: Fringe | Force: | Hit Points: 30 | Number: 44/60 | Rarity: C | Set: Legacy of the Force | Special: Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates) Mercenary (This character can move only if he cannot make an attack from his starting space) | Title: Gotal Mercenary
Condition: NM Figure with Card $0.85 x 2
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48/60 Human Scout
Attack: 4 | Cmdr: | Condition: | Cost: 8 | Damage: 10 | Defense: 14 | Faction: Fringe | Force: | Hit Points: 10 | Number: 48/60 | Rarity: C | Set: Legacy of the Force | Special: Flanking Support (If this character combines fire against an enemy within 6 squares and the attack hits, that enemy has ?4 Defense until the end of the round against allies that do not have Mounted Weapon) Stable Footing (Not slowed by difficult terrain or low objects) | Title: Human Scout
Condition: NM Figure with Card $1.24 x 2
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52/60 Trandoshan Mercenary
Attack: 4 | Cmdr: | Condition: | Cost: 9 | Damage: 20 | Defense: 15 | Faction: Fringe | Force: | Hit Points: 20 | Number: 52/60 | Rarity: C | Set: Legacy of the Force | Special: Double Claw Attack (On his turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies) Mercenary (This character can move only if he cannot make an attack from his starting space) Regeneration 10 (If this character doesn't move on his turn, remove 10 damage from him at the end of that turn) Rend +10 (If both of his attacks hit the same adjacent enemy, this character's second attack gets +10 Damage) | Title: Trandoshan Mercenary
Condition: NM Figure with Card $0.85 x 1
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