Yu-Gi-Oh! Singles » Duelist Pack singles » Duelist Pack 7: Jesse Anderson


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Crystal Raigeki - DP07-EN023 - Common - 1st Edition
ATK/DEF: | Attribute: Trap | Card Number: DP07-EN023 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Condition: | Edition: 1st | Level: | Monster Type: | Name: Crystal Raigeki | Passcode: 96331676 | Pendulum Scale: | Rarity: Common | Set: Duelist Pack 7: Jesse Anderson
Condition: Near Mint $0.20 x 2
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Grave Squirmer - DP07-EN008 - Super Rare - 1st Edition
ATK/DEF: 0/0 | Attribute: Dark | Card Number: DP07-EN008 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 1 | Monster Type: Fiend | Name: Grave Squirmer | Passcode: 48343627 | Pendulum Scale: | Rarity: Super Rare | Set: Duelist Pack 7: Jesse Anderson
Condition: Near Mint $0.38 x 3
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Hand Destruction - DP07-EN018 - Rare - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: DP07-EN018 | Card Rules: Rulings powered by The Netrep API. 'Hand Destruction' cannot be activated if either play has 1 or less cards in their hand and/or remaining in their Deck. If you have 'Hand Destruction' and 1 other card in your hand, you cannot activate 'Hand Destruction'. If either player has 1 or less cards in their hand when 'Hand Destruction' resolves, its effect disappears. If either player has 1 or less cards remaining in their Deck, they lose the Duel when they are unable to draw a card. 'Hand Destruction' cannot be activated while 'Protector of the Sanctuary' is face-up on the field. If 'Macro Cosmos' is face-up on the field, 'Hand Destruction' can still be activated. The cards sent from the hand to the Graveyard are removed from play instead. | Card Type: Quick-Play Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Hand Destruction | Passcode: 74519184 | Pendulum Scale: | Rarity: Rare | Set: Duelist Pack 7: Jesse Anderson
Condition: Light Play $1.43 x 1
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Last Resort - DP07-EN022 - Common - 1st Edition
ATK/DEF: | Attribute: Trap | Card Number: DP07-EN022 | Card Rules: Rulings powered by The Netrep API. If your opponent has an active Field Spell Card when you activate this card they can draw 1 card when this card resolves, even if that Field Spell Card is destroyed by an effect Chained to this card's activation. This card is resolved as follows: First, select 1 'Ancient City - Rainbow Ruins' from your Deck and place it in your Field Spell Card Zone, then your opponent's Field Spell Card is destroyed and they draw one card. You cannot activate 'Last Resort' if 'Field Barrier' is in play, because a new Field Spell Card cannot be played. You can activate 'Last Resort' while you have a Field Spell Card in your Field Spell Card Zone. When 'Last Resort' resolves, the Field Spell Card in your Field Spell Card Zone is destroyed and 'Ancient City - Rainbow Ruins' is placed into your Field Spell Card Zone. | Card Type: Normal Trap | Condition: | Edition: 1st | Level: | Monster Type: | Name: Last Resort | Passcode: 97970833 | Pendulum Scale: | Rarity: Common | Set: Duelist Pack 7: Jesse Anderson
Condition: Near Mint $0.22 x 1
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Triggered Summon - DP07-EN021 - Common - 1st Edition
ATK/DEF: | Attribute: Trap | Card Number: DP07-EN021 | Card Rules: Rulings powered by The Netrep API. You can choose not to Summon a monster when this card resolves. You can activate this card if you have no Level 4 or lower monster in your hand. You cannot activate this card if neither player has an open Monster Card Zone. You can activate this card if only 1 player has an open Monster Card Zone. When this card resolves, the Turn Player Summons first, but both players' monsters are considered to have been Summoned at the same time. You can activate this card when you Special Summon 'Lava Golem' to your opponent's side of the field. | Card Type: Normal Trap | Condition: | Edition: 1st | Level: | Monster Type: | Name: Triggered Summon | Passcode: 96148285 | Pendulum Scale: | Rarity: Common | Set: Duelist Pack 7: Jesse Anderson
Condition: Near Mint $0.23 x 1
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