Yu-Gi-Oh! Singles » Premium Pack 1


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Javelin Beetle - PP01-EN013 - Super Rare - Unlimited Edition
ATK/DEF: 2450/2550 | Attribute: Earth | Card Number: PP01-EN013 | Card Rules: No rulings available for this card. | Card Type: Ritual Monster | Condition: | Edition: Unlimited | Level: 8 | Monster Type: Insect | Name: Javelin Beetle | Passcode: 26932788 | Pendulum Scale: | Rarity: Super Rare | Set: Premium Pack 1
Condition: Near Mint $0.22 x 2
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Javelin Beetle Pact - PP01-EN012 - Super Rare - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: PP01-EN012 | Card Rules: No rulings available for this card. | Card Type: Ritual Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Javelin Beetle Pact | Passcode: 41182875 | Pendulum Scale: | Rarity: Super Rare | Set: Premium Pack 1
Condition: Near Mint $0.24 x 3
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Condition: Moderate Play $0.22 x 1
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Magician of Black Chaos - PP01-EN001 - Secret Rare - Unlimited Edition
ATK/DEF: 2800/2600 | Attribute: Dark | Card Number: PP01-EN001 | Card Rules: No rulings available for this card. | Card Type: Ritual Monster | Condition: | Edition: Unlimited | Level: 8 | Monster Type: Spellcaster | Name: Magician of Black Chaos | Passcode: 30208479 | Pendulum Scale: | Rarity: Secret Rare | Set: Premium Pack 1
Condition: Light Play $1.41 x 1
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Metalmorph - PP01-EN014 - Super Rare - Unlimited Edition
ATK/DEF: | Attribute: Trap | Card Number: PP01-EN014 | Card Rules: Rulings powered by The Netrep API. If you equip a monster with 2 or more copies of 'Metalmorph', the effect of each copy of 'Metalmorph' is applied. For example, if you equip 2 'Metalmorph' onto a monster it will gain 600 ATK and DEF and when the equipped monster attacks your opponent's monster its ATK will be increased further by the effect of each 'Metalmorph'. If 'Reverse Trap' is activated, the increase of 300 ATK and DEF is changed into a decrease of 300 ATK and DEF. When your monster that is equipped with 'Metalmorph' attacks your opponent's monster, the additional gained ATK, that is based on the ATK of the monster being attacked, is NOT changed to a decrease. The additional ATK gained when your equipped monster attacks your opponent's monster is applied when you attack a face-up or face-down monster. This effect does not target. If you have a Warrior-Type monster equipped with 'Metalmorph' and it attacks your opponent's 'Kinetic Soldier', the effect of 'Kinetic Soldier' is resolved first. The monster equipped with 'Metalmorph' will gain ATK equal to half of 'Kinetic Soldier's' total ATK. If your monster that is equipped with 'Metalmorph' attacks your opponent's 'Injection Fairy Lily', if your opponent activates 'Injection Fairy Lily's' effect it will be resolved first, and then after 'Injection Fairy Lily's' ATK is increased by 3000 your monster will gain additional ATK equal to half of 'Injection Fairy Lily's' total ATK. If your monster that is equipped with 'Metalmorph' attacks your opponent's 'Elemental Hero Wildheart', your monster will still gain additional ATK because 'Metalmorph' does not affect the monster that is being attacked. When you monster that is equipped with 'Metalmorph' attacks your opponent's 'The Wicked Avatar', first you will apply the additional gained ATK based on the current ATK of 'The Wicked Avatar', and then if your equipped monster becomes the monster with the highest ATK on the field, the ATK of 'The Wicked Avatar' will be recalculated.o Example: Player A has 'Cannon Soldier' equipped with 'Metalmorph' (1400 + 300 = 1700 ATK). 'Cannon Soldier' is the monster with the highest ATK on the field, so 'The Wicked Avatar' has 1800 ATK (1700 + 100 = 1800 ATK). When 'Cannon Soldier' attacks 'The Wicked Avatar', the additional ATK is applied, giving 'Cannon Soldier' a total of 2600 ATK (1800/2 + 1700 = 2600). 'The Wicked Avatar's' ATK is then recalculated to 2700 (2600 + 100 = 2700) and damage is calculated. Player A's 'Cannon Soldier' is destroyed and Player A takes 100 points of Battle Damage. [Re: Amplifier] If you have 'Jinzo with Amplifier', your Trap Cards are not negated and their effects are applied, including 'Aqua Chorus', 'Royal Command', 'Royal Oppression', 'Coffin Seller', 'Forced Requisition', 'Mirror Wall', 'Gravity Bind', 'Rivalry of Warlords', 'Minor Goblin Official', 'Final Attack Orders', 'Pitch Black Power Stone', 'Bad Reaction to Simochi', 'Skull Invitation', 'Skull Lair', 'The Eye of Truth', 'Spirit Invitation', 'Respect Play', 'Ring of Destruction', 'Metalmorph', 'Torrential Tribute', 'Self-Destruct Button', 'Zero Gravity', and 'Big Burn'. [Re: Gearfried the Swordmaster] The effect of 'Gearfried the Swordmaster' will activate even if a Trap Card is equipped to him (such as 'Metalmorph' or 'Blast with Chain'). [Re: Red-Eyes Black Metal Dragon] If you have a 'Red-Eyes B. Dragon' equipped with 'Metalmorph' and your opponent activates 'Prohibition' and declares 'Red-Eyes Black Metal Dragon', you cannot Tribute the 'Red-Eyes B. Dragon' to Special Summon 'Red-Eyes Black Metal Dragon'. [Re: Reflect Bounder] Effects such as 'Metalmorph' and 'Injection Fairy Lily' happen after 'Reflect Bounder''s effect, because 'Reflect Bounder''s effect happens before damage calculation. | Card Type: Continuous Trap | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Metalmorph | Passcode: 68540058 | Pendulum Scale: | Rarity: Super Rare | Set: Premium Pack 1
Condition: Light Play $0.24 x 1
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Return Zombie - PP01-EN006 - Secret Rare - Unlimited Edition
ATK/DEF: 1000/1600 | Attribute: Dark | Card Number: PP01-EN006 | Card Rules: Rulings powered by The Netrep API. The effect of 'Return Zombie' is an Ignition Effect. Paying 500 Life Points is a cost to activate the effect of 'Return Zombie'. 'Return Zombie's' effect begins a Chain. It is possible to activate 'Disappear' in chain to remove 'Return Zombie' from play. If you use the effect of 'Return Zombie' during your Standby Phase, and then during that same Standby Phase it is sent to your Graveyard, you can activate 'Return Zombie's' effect to return it to your hand again during the same Standby Phase. 'Return Zombie's' effect can be used multiple times during the same Standby Phase. | Card Type: Effect Monster | Condition: | Edition: Unlimited | Level: 4 | Monster Type: Zombie | Name: Return Zombie | Passcode: 03072077 | Pendulum Scale: | Rarity: Secret Rare | Set: Premium Pack 1
Condition: Light Play $0.22 x 2
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Shield Crush - PP01-EN007 - Secret Rare - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: PP01-EN007 | Card Rules: Rulings powered by The Netrep API. 'Shield Crush' can select and destroy monsters in face-up or face-down Defense Position. 'Shield Crush' will only destroy the selected monster if the selected monster is still in Defense Position when 'Shield Crush' is resolved. For example, if you select a Defense Position monster to destroy with 'Shield Crush' and the monster is changed into Attack Position by another card effect ('Zero Gravity', etc.), the effect of 'Shield Crush' disappears. 'Shield Crush' targets the Defense Position monster that is selected when you activate 'Shield Crush'. If the selected monster is changed into Attack Position after being selected, it is not possible to select a different monster. [Re: Prime Material Dragon] 'Prime Material Dragon's' second effect works like 'My Body as a Shield'. 'Prime Material Dragon' can negate cards such as 'Smashing Ground', 'Nobleman of Crossout', 'Shield Crush', 'Thousand Knives', 'Trap Hole', 'Mirror Force', 'Ring of Destruction', 'Torrential Tribute', 'Bottomless Trap Hole', 'Swarm of Scarabs', 'Dark Armed Dragon', 'Raigeki Break', 'XYZ Dragon Cannon', 'Mega-Ton Magical Cannon', 'Exiled Force' (negates the effect but will not destroy 'Exiled Force' as it is already in the Graveyard), 'Soul Taker' (negates 'Soul Taker' so you do not gain Life Points), 'Jowgen the Spiritualist' (when its effect is activated), 'Dragon's Gunfire' (if the effect that destroys a monster is selected), or 'The Last Warrior From Another Planet' (negates the effect and destroys 'The Last Warrior From Another Planet'). | Card Type: Normal Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Shield Crush | Passcode: 30683373 | Pendulum Scale: | Rarity: Secret Rare | Set: Premium Pack 1
Condition: Light Play $0.25 x 1
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Zera Ritual - PP01-EN010 - Super Rare - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: PP01-EN010 | Card Rules: No rulings available for this card. | Card Type: Ritual Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Zera Ritual | Passcode: 81756897 | Pendulum Scale: | Rarity: Super Rare | Set: Premium Pack 1
Condition: Near Mint $0.24 x 1
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Condition: Light Play $0.23 x 1
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Zera the Mant - PP01-EN011 - Super Rare - Unlimited Edition
ATK/DEF: 2800/2300 | Attribute: Dark | Card Number: PP01-EN011 | Card Rules: No rulings available for this card. | Card Type: Ritual Monster | Condition: | Edition: Unlimited | Level: 8 | Monster Type: Fiend | Name: Zera the Mant | Passcode: 69123138 | Pendulum Scale: | Rarity: Super Rare | Set: Premium Pack 1
Condition: Near Mint $0.38 x 2
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Condition: Light Play $0.36 x 2
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