Yu-Gi-Oh! Singles » Duelist Pack singles » Duelist Pack 5: Aster Phoenix


ATK/DEF: Attribute:
Card Number: Card Rules:
Card Text: Card Type:
Edition: Level:
Monster Type: Name:
Passcode: Pendulum Scale:
Rarity: Set:
: :
| Advanced Search
Use arrow keys to navigate.
View Details
Clock Tower Prison - DP05-EN016 - Rare - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: DP05-EN016 | Card Rules: Rulings powered by The Netrep API. Putting a Clock Counter on 'Clock Tower Prison' can be chained to. The effect to Special Summon 'Destiny Hero - Dreadmaster' can also be chained to. Even though this effect can be chained to, it cannot be chained to with an effect that negates the activation of a Spell Card, such as 'Magic Jammer' or 'Horus the Black Flame Dragon LV8' because the 'Clock Tower Prison' card has already resolved. The effect that stops Battle Damage is a Continuous Effect that cannot be chained to. If 'Clock Tower Prison' with 4 or more Clock Counters is destroyed because a new Field Spell Card is activated, 'Clock Tower Prison's' effect will activate. If 'Spell Canceller' is Summoned or 'Imperial Order' is activated, all the Clock Counters will be removed from 'Clock Tower Prison'. [Re: Destiny Hero - Dreadmaster] 'Destiny Hero - Dreadmaster's' second sentence is applied if he is Special Summoned by any method, not just by the effect of 'Clock Tower Prison'. | Card Type: Field Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Clock Tower Prison | Passcode: 75041269 | Pendulum Scale: | Rarity: Rare | Set: Duelist Pack 5: Aster Phoenix
Condition: Near Mint $0.56 x 6
Add
Use arrow keys to navigate.
View Details
Cyclone Blade - DP05-EN018 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: DP05-EN018 | Card Rules: No rulings available for this card. | Card Type: Equip Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Cyclone Blade | Passcode: 22147147 | Pendulum Scale: | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: Near Mint $0.28 x 6
Add
Use arrow keys to navigate.
View Details
D - Chain - DP05-EN028 - Common - 1st Edition
ATK/DEF: | Attribute: Trap | Card Number: DP05-EN028 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Condition: | Edition: 1st | Level: | Monster Type: | Name: D - Chain | Passcode: 43405287 | Pendulum Scale: | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: Near Mint $0.29 x 6
Add
Use arrow keys to navigate.
View Details
D - Counter - DP05-EN029 - Super Rare - Unlimited Edition
ATK/DEF: | Attribute: Trap | Card Number: DP05-EN029 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: D - Counter | Passcode: 08698851 | Pendulum Scale: | Rarity: Super Rare | Set: Duelist Pack 5: Aster Phoenix
Condition: Light Play $1.22 x 1
Add
Use arrow keys to navigate.
View Details
D - Shield - DP05-EN026 - Common - 1st Edition
ATK/DEF: | Attribute: Trap | Card Number: DP05-EN026 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Condition: | Edition: 1st | Level: | Monster Type: | Name: D - Shield | Passcode: 62868900 | Pendulum Scale: | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: Near Mint $0.31 x 6
Add
Use arrow keys to navigate.
View Details
D - Spirit - DP05-EN017 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: DP05-EN017 | Card Rules: No rulings available for this card. | Card Type: Normal Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: D - Spirit | Passcode: 89899996 | Pendulum Scale: | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: Near Mint $0.25 x 6
Add
Use arrow keys to navigate.
View Details
D - Time - DP05-EN025 - Common - 1st Edition
ATK/DEF: | Attribute: Trap | Card Number: DP05-EN025 | Card Rules: Rulings powered by The Netrep API. If you have 'A Legendary Ocean' on the field and 'Elemental Hero Bubbleman' is destroyed, you can activate 'D - Time' and add a Level 4 or lower monster to your hand. If 'Elemental Hero Bubbleman' is returned to the hand, then you can only add a Level 3 or lower monster to your hand because the effect of 'A Legendary Ocean' still applies to 'Elemental Hero Bubbleman' while he's in your hand. | Card Type: Normal Trap | Condition: | Edition: 1st | Level: | Monster Type: | Name: D - Time | Passcode: 99075257 | Pendulum Scale: | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: Near Mint $0.24 x 6
Add
Use arrow keys to navigate.
View Details
Dark City - DP05-EN019 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: DP05-EN019 | Card Rules: No rulings available for this card. | Card Type: Field Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Dark City | Passcode: 53527835 | Pendulum Scale: | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: Near Mint $0.28 x 6
Add
Use arrow keys to navigate.
View Details
Destiny Hero - Blade Master - DP05-EN008 - Common - 1st Edition
ATK/DEF: 300/600 | Attribute: Dark | Card Number: DP05-EN008 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 3 | Monster Type: Warrior | Name: Destiny Hero - Blade Master | Passcode: 55461064 | Pendulum Scale: | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: Near Mint $0.41 x 6
Add
Use arrow keys to navigate.
View Details
Destiny Hero - Captain Tenacious - DP05-EN002 - Common - 1st Edition
ATK/DEF: 800/800 | Attribute: Dark | Card Number: DP05-EN002 | Card Rules: Rulings powered by The Netrep API. This effect does not activate when your 'Destiny Hero' monster is destroyed. This effect activates during your Standby Phase, so 'Destiny Hero - Captain Tenacious' must be face-up on your side of the field at that time to Special Summon the 'Destiny Hero' monster. 'Destiny Hero - Captain Tenacious' must be on your side of the field when the other 'Destiny Hero' monster you control is destroyed by battle, and must remain on your side of the field until your following Standby Phase. If it is removed from the field or Special Summoned after the other 'Destiny Hero' monster you control is destroyed by battle, you cannot activate its effect in your following Standby Phase. This effect is a Trigger Effect that can be chained to. If 'Skill Drain' is active during the Standby Phase when this effect resolves, this effect will be negated, even if 'Skill Drain' was activated after your 'Destiny Hero' monster was destroyed. 'Divine Wrath' can be chained to 'Destiny Hero - Captain Tenacious's' effect when it activates during your Standby Phase. Each 'Destiny Hero - Captain Tenacious' can Special Summon 1 monster during your Standby Phase, so if you have 2 'Destiny Hero - Captain Tenacious' face-up on the field and 2 'Destiny Hero' monsters in your Graveyard that were destroyed as a result of battle since your last Standby Phase, you can activate and resolve their effects one at a time. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 3 | Monster Type: Warrior | Name: Destiny Hero - Captain Tenacious | Passcode: 77608643 | Pendulum Scale: | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: Near Mint $0.41 x 6
Add
Use arrow keys to navigate.
View Details
Destiny Hero - Diamond Dude - DP05-EN003 - Common - 1st Edition
ATK/DEF: 1400/1600 | Attribute: Dark | Card Number: DP05-EN003 | Card Rules: Rulings powered by The Netrep API. 'Destiny Hero - Diamond Dude' doesn't actually activate the Normal Spell card itself. Instead, he just activates its effect. So the Spell Card remains in the Graveyard. Since you are only activating the Normal Spell Card's effect, and not the Normal Spell Card itself, you do not pay costs and you do not have to meet any activation requirements. For example, you would not pay 1000 Life Points for 'Confiscation', or discard 1 card for 'Monster Reincarnation', or need a 'Blue-Eyes White Dragon' on the field to activate the effect of 'Burst Stream of Destruction'. Since the Spell Card itself is not activated (only its effect is), your opponent cannot chain 'Magic Jammer', 'Dark Deal', 'Barrel Behind the Door' or any other card that has to be chained to the activation of a Spell Card. When you resolve 'Destiny Hero - Diamond Dude's' effect you (1) reveal the top card of your Deck, then (2A) send it to your Graveyard if it is a Normal Spell Card or (2B) return it to the bottom of your Deck if it's not. Activating that Spell Card's effect during your next turn is not activating 'Destiny Hero - Diamond Dude's' effect at that time. Even if 'Destiny Hero - Diamond Dude' is not on the field during your next turn's Main Phases, you can still activate the effect of that Normal Spell Card. 'Divine Wrath' can be chained to 'Destiny Hero - Diamond Dude's' Ignition Effect when it is activated. You cannot chain 'Divine Wrath' to the activation of the Normal Spell Card's effect during the next Main Phase (because 'Destiny Hero - Diamond Dude's' effect is not activating at that time.) You can choose to activate the effect of the Normal Spell Card during your Main Phase 1 or Main Phase 2. You can choose not to activate the effect of the Normal Spell Card during your next turn if you do not want to. The Normal Spell Card's effect activates in the Graveyard. So its effect will not be negated by 'Spell Canceller'. If the Normal Spell Card is no longer in your Graveyard during your next turn, you cannot activate its effect. If the effect of the Normal Spell Card targets, you cannot activate the effect unless there is an eligible target on the field. If 'Swords of Revealing Light' is sent to the Graveyard by this effect you can activate it, but only its effect that flips monsters face-up will apply. It will not stop the opponent's monsters from attacking because it is not on the field. You cannot activate the effect of 'Curse of Fiend', because it can only be activated during the Standby Phase. If you have activated the effect of 'Destiny Hero - Diamond Dude' and he is flipped face-down, then face-up again in the same turn, you can activate his effect again. [Re: Fifth Hope] If this card is sent to the Graveyard by the effect of 'Destiny Hero - Diamond Dude', even if you have no cards on your side of the field and in your hand when its effect is activated during your next Main Phase, you can only draw 2 cards. The extra draw effect only applies when you activate the card 'Fifth Hope' itself, not just its effect. [Re: Instant Fusion] If 'Destiny Hero - Diamond Dude' uses its effect and reveals 'Instant Fusion', you can still activate another 'Instant Fusion' that same turn. [Re: Light and Darkness Dragon] When the effect of a Normal Spell Card is activated in the Graveyard due to the effect of 'Destiny Hero - Diamond Dude', 'Light and Darkness Dragon's' second effect will not activate because the Normal Spell Card is not 'activated'. [Re: Prime Material Dragon] If the effect of a Normal Spell Card sent to the Graveyard by 'Destiny Hero - Diamond Dude' will destroy monster(s) on the field, 'Prime Material Dragon's' effect can be chained. [Re: Ritual Foregone] If 'Destiny Hero - Diamond Dude' uses its effect and reveals 'Ritual Foregone', you can still activate another 'Ritual Foregone' that same turn. [Re: Spell Reclamation] This card can only be chained to the activation a Spell Card, and not when the effect of a Spell Card is activated (by 'Destiny Hero - Diamond Dude', etc.) | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 4 | Monster Type: Warrior | Name: Destiny Hero - Diamond Dude | Passcode: 13093792 | Pendulum Scale: | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: Near Mint $0.31 x 6
Add
Use arrow keys to navigate.
View Details
Destiny Hero - Dogma - DP05-EN007 - Rare - 1st Edition
ATK/DEF: 3400/2400 | Attribute: Dark | Card Number: DP05-EN007 | Card Rules: Rulings powered by The Netrep API. 'Destiny Hero - Dogma' needs to be on the field during your opponent's next Standby Phase for his effect to activate. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 8 | Monster Type: Warrior | Name: Destiny Hero - Dogma | Passcode: 17132130 | Pendulum Scale: | Rarity: Rare | Set: Duelist Pack 5: Aster Phoenix
Condition: Near Mint $0.38 x 6
Add
Use arrow keys to navigate.
View Details
Destiny Hero - Doom Lord - DP05-EN001 - Common - 1st Edition
ATK/DEF: 600/800 | Attribute: Dark | Card Number: DP05-EN001 | Card Rules: Rulings powered by The Netrep API. This is an Ignition Effect. You can select a face-up or face-down monster to remove from play. A face-down monster removed with this effect will remain face-down while removed from play. So if a face-down 'D.D. Scout Plane' is removed from play, its effect will not activate. Returning the monster to play cannot be chained to. The effect will resolve and the monster will return to play during your 2nd Standby Phase even if 'Destiny Hero - Doom Lord' is no longer on the field or is flipped face-down (even as a chain to the activation of his effect). If your 2nd Standby Phase is skipped by the effect of a card like 'Solomon's Lawbook', then the removed monster will never return to play. You can activate 'Destiny Hero - Doom Lord's' effect even if your Battle Phase is going to be skipped because of a card effect like 'Soul Exchange'. If you declared an attack then you cannot activate 'Destiny Hero - Doom Lord's' effect this turn, even if your only attack was negated. If you have both 'Destiny Hero - Doom Lord' and 'Berserk Gorilla' face-up on the field you can still activate 'Doom Lord's' effect. 'Berserk Gorilla' will not be able to attack that turn. If all 5 of your opponent's Monster Card Zones are full when the removed monster would return to play, it is destroyed. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 3 | Monster Type: Warrior | Name: Destiny Hero - Doom Lord | Passcode: 41613948 | Pendulum Scale: | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: Near Mint $0.78 x 6
Add
Use arrow keys to navigate.
View Details
Destiny Hero - Double Dude - DP05-EN005 - Rare - 1st Edition
ATK/DEF: 1000/1000 | Attribute: Dark | Card Number: DP05-EN005 | Card Rules: Rulings powered by The Netrep API. This card's effect activates in the Graveyard. If 'Destiny Hero - Double Dude' is removed from play its effect will not activate. If 'Destiny Hero - Double Dude' is destroyed and sent to the Graveyard while in the hand or Deck his effect still activates, and you can Special Summon the 2 'Double Dude Tokens'. He could be destroyed in the hand or Deck by effects like 'Neo-Spacian Aqua Dolphin' or 'Chain Destruction'. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 6 | Monster Type: Warrior | Name: Destiny Hero - Double Dude | Passcode: 28355718 | Pendulum Scale: | Rarity: Rare | Set: Duelist Pack 5: Aster Phoenix
Condition: Near Mint $0.42 x 6
Add
Condition: Light Play $0.40 x 1
Add
Use arrow keys to navigate.
View Details
Destiny Mirage - DP05-EN027 - Common - 1st Edition
ATK/DEF: | Attribute: Trap | Card Number: DP05-EN027 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Condition: | Edition: 1st | Level: | Monster Type: | Name: Destiny Mirage | Passcode: 15294090 | Pendulum Scale: | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: Near Mint $0.26 x 6
Add
Use arrow keys to navigate.
View Details
Destiny Signal - DP05-EN024 - Common - 1st Edition
ATK/DEF: | Attribute: Trap | Card Number: DP05-EN024 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Condition: | Edition: 1st | Level: | Monster Type: | Name: Destiny Signal | Passcode: 35464895 | Pendulum Scale: | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: Near Mint $0.21 x 6
Add
Use arrow keys to navigate.
View Details
Destruction of Destiny - DP05-EN023 - Common - 1st Edition
ATK/DEF: | Attribute: Trap | Card Number: DP05-EN023 | Card Rules: Rulings powered by The Netrep API. Sending 3 cards from the top of your Deck to the Graveyard is part of the effect of 'Destruction of Destiny'. It is not a cost. If 'Macro Cosmos' is on the field the 3 cards will be removed from play, but you will still take damage for any Spell or Trap Cards. You cannot activate 'Destruction of Destiny' if you have less than 3 cards in your Deck. All the damage is dealt in a single sum. So if you send 3 Spell or Trap Cards you take 3000 damage, not 1000 damage three times. | Card Type: Normal Trap | Condition: | Edition: 1st | Level: | Monster Type: | Name: Destruction of Destiny | Passcode: 62980542 | Pendulum Scale: | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: Near Mint $0.23 x 6
Add
Use arrow keys to navigate.
View Details
Elemental Recharge - DP05-EN022 - Common - 1st Edition
ATK/DEF: | Attribute: Trap | Card Number: DP05-EN022 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Condition: | Edition: 1st | Level: | Monster Type: | Name: Elemental Recharge | Passcode: 36586443 | Pendulum Scale: | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: Near Mint $0.30 x 6
Add
Use arrow keys to navigate.
View Details
Guard Penalty - DP05-EN015 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: DP05-EN015 | Card Rules: Rulings powered by The Netrep API. You can only draw 1 card from 'Guard Penalty's' effect. You draw 1 card the first time the selected monster is changed to Defense Position. Drawing the 1 card cannot be chained to. 'Guard Penalty's' effect must resolve before the selected monster is changed to Defense Position. If the opponent chains 'Enemy Controller' to change the selected monster's position, you will not draw a card. You draw 1 card even if the selected monster is changed from face-up Attack Position to face-down Defense Position. If you select 'Guardian Sphinx' you could use its effect to flip itself face-down and draw 1 card. If an effect changes the selected monster to Defense Position in the middle of a chain, you draw 1 card immediately after that effect resolves. You do not wait for the entire chain to resolve. | Card Type: Quick-Play Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Guard Penalty | Passcode: 48653251 | Pendulum Scale: | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: Near Mint $0.27 x 6
Add
Use arrow keys to navigate.
View Details
Misfortune - DP05-EN014 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: DP05-EN014 | Card Rules: Rulings powered by The Netrep API. If an effect is chained that destroys the selected monster, removes it from the field, or flips it face-down, then no damage is inflicted. You still cannot attack that turn. You can select your opponent's 'Horus the Black Flame Dragon LV6' for 'Misfortune's' effect and the opponent will still take damage. This is because 'Misfortune' has no effect on the monster you select. If you control 'Horus the Black Flame Dragon LV6', it can attack during the turn that you activated 'Misfortune'. | Card Type: Normal Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Misfortune | Passcode: 01036974 | Pendulum Scale: | Rarity: Common | Set: Duelist Pack 5: Aster Phoenix
Condition: Near Mint $0.31 x 6
Add
Use arrow keys to navigate.
View Details
Over Destiny - DP05-EN021 - Super Rare - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: DP05-EN021 | Card Rules: Rulings powered by The Netrep API. If the monster targeted by 'Over Destiny' is removed from your Graveyard by an effect on the chain, you cannot Special Summon a monster. If the Level of the monster targeted by 'Over Destiny' is odd, round down. | Card Type: Normal Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Over Destiny | Passcode: 72204747 | Pendulum Scale: | Rarity: Super Rare | Set: Duelist Pack 5: Aster Phoenix
Condition: Near Mint $0.60 x 1
Add