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Dragonic Knight - JUMP-EN026 - Ultra Rare - Limited Edition
ATK/DEF: 2800/2300 | Attribute: Fire | Card Number: JUMP-EN026 | Card Rules: Rulings powered by The Netrep API. 'Dragonic Knight's' Quick Effect is chained to the effect of your opponent's Monster Card that would destroy your card(s). The card(s) targeted by the effect of your opponent's Monster Card are sent to the Graveyard as a cost. 'Dragonic Knight's' effect can only be activated if the effect of your opponent Monster Card targets card(s) you control. When your opponent activates the effect of 'Sacred Phoenix of Nephthys' to destroy every Spell and Trap Card on the field, you cannot chain 'Dragonic Knight's' effect, because the effect of 'Sacred Phoenix of Nephthys' does not target your Spell or Trap Cards on the field. If the effect of your opponent's Monster Card targets a card you control and a card your opponent controls, you can chain 'Dragonic Knight's' effect by sending only your targeted card to the Graveyard. 'Dragonic Knight's' effect must be immediately chained to the effect of your opponent's Monster Card that targets card(s) you control. You cannot activate the effect of another card and then chain 'Dragonic Knight's' effect. | Card Type: Effect Monster | Condition: | Edition: Limited | Level: 7 | Monster Type: Dragon | Name: Dragonic Knight | Passcode: 38109772 | Pendulum Scale: | Rarity: Ultra Rare | Set: Shonen Jump Promo
Condition: Light Play $1.18 x 1
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Red-Eyes B. Dragon - JMP-002 - Ultra Rare - Limited Edition
ATK/DEF: 2400/2000 | Attribute: Dark | Card Number: JMP-002 | Card Rules: Rulings powered by The Netrep API. [Re: Inferno Fire Blast] No copies of 'Red-Eyes B. Dragon' can attack if you activate 'Inferno Fire Blast'. [Re: Inferno Fire Blast] If 'Red-Eyes B. Dragon' attacked, you cannot activate 'Inferno Fire Blast' during Main Phase 2, but if 'Red-Eyes B. Dragon' did not attack, you can activate 'Inferno Fire Blast' during Main Phase 2. [Re: Inferno Fire Blast] As long as a 'Red-Eyes B. Dragon' is on the field when you activate 'Inferno Fire Blast', 'Inferno Fire Blast' still resolves normally even if 'Red-Eyes B. Dragon' is no longer on the field when 'Inferno Fire Blast' resolves. [Re: Inferno Fire Blast] If you control 'Red-Eyes B. Dragon' and activate 'Inferno Fire Blast' to inflict damage, and then after that resolves you activate 'Non-Spellcasting Area', 'Red-Eyes B. Dragon' still cannot attack because 'Non-Spellcasting Area' will not negate the condition. [Re: Inferno Fire Blast] If 'Imperial Order' is chained to 'Inferno Fire Blast', the effect of 'Inferno Fire Blast' is negated but 'Red-Eyes B. Dragon' cannot attack. However, if 'Magic Jammer' negates the activation of 'Inferno Fire Blast', your 'Red-Eyes B. Dragon' can attack. [Re: Inferno Fire Blast] If you only have 1 'Red-Eyes B. Dragon' on the field, you can activate multiple copies of 'Inferno Fire Blast' designating that same 'Red-Eyes B. Dragon'. [Re: Red-Eyes B. Chick] If you take control of your opponent's 'Red-Eyes B. Chick', you can activate its effect. In this case, the 'Red-Eyes B. Chick' is sent to your opponent's Graveyard, but you get to Special Summon 'Red-Eyes B. Dragon' from your hand. [Re: Red-Eyes Black Metal Dragon] If you have a 'Red-Eyes B. Dragon' equipped with 'Metalmorph' and your opponent activates 'Prohibition' and declares 'Red-Eyes Black Metal Dragon', you cannot Tribute the 'Red-Eyes B. Dragon' to Special Summon 'Red-Eyes Black Metal Dragon'. [Re: The Dark - Hex-Sealed Fusion] To use the second effect of this monster, you must Tribute this monster plus the legal Fusion Material Monster (s) written on the Fusion Monster. For example, to Special Summon 'B. Skull Dragon' you must Tribute 'The Dark - Hex-Sealed Fusion' as well as either 'Red-Eyes B. Dragon' or 'Summoned Skull'. | Card Type: Normal Monster | Condition: | Edition: Limited | Level: 7 | Monster Type: Dragon | Name: Red-Eyes B. Dragon | Passcode: 74677422 | Pendulum Scale: | Rarity: Ultra Rare | Set: Shonen Jump Promo
Condition: Heavy Play $11.21 x 1
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