Yu-Gi-Oh! Singles » Structure Deck singles » Structure Deck 10: Machine Re-Volt


ATK/DEF: Attribute:
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Ancient Gear Drill - SD10-EN022 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN022 | Card Rules: Rulings powered by The Netrep API. You must show your chosen card to your opponent to verify that it is a Spell Card. You can select a Field Spell Card but you must Set it in your Field Card Zone. 'You cannot use that Spell Card this turn' means that you cannot activate it, and you cannot use it to pay a cost for Summoning 'Anteatereatingant' or for the effect of a card like 'Emergency Provisions' or 'Elemental Hero Tempest'. If you get a Spell Card with 'Ancient Gear Drill' and then return it to your hand with 'Giant Trunade', restrictions no longer apply so you can use it as normal. [Re: Ojamagic] If you select 'Ojamagic' for the effect of 'Ancient Gear Drill', and it is destroyed that same turn, you cannot activate 'Ojamagic's' effect. | Card Type: Normal Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Ancient Gear Drill | Passcode: 67829249 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Near Mint $0.42 x 1
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Heavy Mech Support Platform - SD10-EN011 - Common - 1st Edition
ATK/DEF: 500/500 | Attribute: Dark | Card Number: SD10-EN011 | Card Rules: Rulings powered by The Netrep API. Note that 'Heavy Mech Support Platform' is different from other Union Monsters in that its last sentence is applied if the monster it is equipped to is destroyed (period), not just when the monster is destroyed as a result of battle. This extra effect does not apply to previous Union Monsters. If a monster equipped with 'Heavy Mech Support Platform' is targeted by 'Ring of Destruction', then 'Heavy Mech Support Platform' is destroyed instead of the equipped monster, and the damage inflicted to both players by 'Ring of Destruction' is 0 (because the monster targeted by 'Ring of Destruction' was not destroyed by it). If you have a monster, 'X-Head Cannon' for example, equipped with 'Heavy Mech Support Platform', and you activate 'Limiter Removal', the ATK will becomes (1800 + 500) x 2 = 4600. Also, the 'Heavy Mech Support Platform' will be destroyed instead of the 'X-Head Cannon' during the End Phase (by the effect of 'Limiter Removal') and 'X-Head Cannon's' ATK will no longer be doubled. If 'Heavy Mech Support Platform' is equipped to 'Big Core' or 'Reflect Bounder' and they would be destroyed by their effect, 'Heavy Mech Support Platform' is destroyed instead. If 'Reflect Bounder' equipped with 'Heavy Mech Support Platform' is attacked by 'Dark Ruler Ha Des', during damage calculation 'Heavy Mech Support Platform' is destroyed instead of 'Reflect Bounder'. Then, after damage calculation, 'Reflect Bounder' will destroy itself by its own effect. Its effect is not negated, because it was not destroyed by 'Dark Ruler Ha Des'. [Re: Cyber Phoenix] While you have 'Cyber Phoenix' on the field in Attack Position, 'Heavy Mech Support Platform' can be equipped to a Machine-Type monster on your side of the field but all of its effects are negated. It will not increase ATK, or be destroyed in place of the equipped monster, and it cannot be unequipped & Special Summoned by its own effect. (The Machine-Type monster can still only be equipped with 1 Union Monster at a time, because that is a condition, not an effect). [Re: D.D. Trap Hole] If you select your monster equipped with 'Heavy Mech Support Platform' for your monster to destroy with 'D.D. Trap Hole', then 'Heavy Mech Support Platform' is destroyed instead and is sent to the Graveyard. Your opponent's monster is destroyed and removed from play. [Re: Gyroid] If 'Gyroid' is equipped with 'Heavy Mech Support Platform', the effect of 'Gyroid' will prevent both from being destroyed in battle. If attacked again the same turn and 'Gyroid' would be destroyed, 'Heavy Mech Support Platform' will be destroyed instead. A third attack will then destroy 'Gyroid' normally. [Re: System Down] If 'Heavy Mech Support Platform' is equipped to a Machine when 'System Down' is activated, the equipped monster is removed from play but 'Heavy Mech Support Platform' is just destroyed and sent to the Graveyard. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 3 | Monster Type: Machine | Name: Heavy Mech Support Platform | Passcode: 23265594 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Near Mint $0.25 x 2
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Micro Ray - SD10-EN034 - Common - 1st Edition
ATK/DEF: | Attribute: Trap | Card Number: SD10-EN034 | Card Rules: Rulings powered by The Netrep API. You select the monster when you activate 'Micro Ray'. If you apply 'Micro Ray''s effect and then a new card increases the DEF, add the new DEF to the zero. You can activate 'Micro Ray' during the Damage Step. [Re: Disc Fighter] When 'Disc Fighter' attacks a face-down monster, after it is flipped face-up you can use 'Micro Ray' to cause the DEF to go below 2000, and the monster will not be destroyed by 'Disc Fighter''s effect. Or, you can use 'The Reliable Guardian' to increase the DEF of a monster above 2000 so that it will be destroyed with 'Disc Fighter''s effect. | Card Type: Normal Trap | Condition: | Edition: 1st | Level: | Monster Type: | Name: Micro Ray | Passcode: 18190572 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Near Mint $0.23 x 1
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Rare Metalmorph - SD10-EN035 - Common - 1st Edition
ATK/DEF: | Attribute: Trap | Card Number: SD10-EN035 | Card Rules: Rulings powered by The Netrep API. If you chain 'Rare Metalmorph' to an effect like 'Snatch Steal' that targets a monster, 'Snatch Steal' is equipped but its effect is negated while 'Rare Metalmorph' is active. If a monster targeted by 'Rare Metalmorph' is flipped face-down, it is no longer targeted by 'Rare Metalmorph' and 'Rare Metalmorph' remains on the field meaninglessly. You can activate this card during the Damage Step. | Card Type: Continuous Trap | Condition: | Edition: 1st | Level: | Monster Type: | Name: Rare Metalmorph | Passcode: 12503902 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Near Mint $0.24 x 1
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Roll Out! - SD10-EN037 - Common - 1st Edition
ATK/DEF: | Attribute: Trap | Card Number: SD10-EN037 | Card Rules: No rulings available for this card. | Card Type: Normal Trap | Condition: | Edition: 1st | Level: | Monster Type: | Name: Roll Out! | Passcode: 91597389 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Near Mint $0.25 x 1
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Stronghold the Moving Fortress - SD10-EN031 - Common - 1st Edition
ATK/DEF: | Attribute: Trap | Card Number: SD10-EN031 | Card Rules: No rulings available for this card. | Card Type: Continuous Trap | Condition: | Edition: 1st | Level: | Monster Type: | Name: Stronghold the Moving Fortress | Passcode: 13955608 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Near Mint $0.22 x 1
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Weapon Change - SD10-EN028 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: SD10-EN028 | Card Rules: Rulings powered by The Netrep API. 'Weapon Change' applies to the current ATK & DEF. 'Weapon Change''s effect targets 1 monster. You select the monster when you activate 'Weapon Change''s effect. If you use 'Weapon Change''s effect on 'Freed the Matchless General', 'Weapon Change' is destroyed. Even if the selected monster's Type is changed by 'DNA Surgery', the monster receives the effect of 'Weapon Change'. If 'Weapon Change' is removed from the field by 'Giant Trunade' or 'Emergency Provisions', 'Weapon Change''s effect is not applied. If 'Imperial Order' is activated after 'Weapon Change', 'Weapon Change''s effect is negated, but if 'Imperial Order' is destroyed, then 'Weapon Change''s effect is re-applied. If you switch a monster's ATK/DEF with 'Weapon Change', and then apply a new modifier, apply it to the switched ATK/DEF. Then, after 'Weapon Change''s effect ceases, re-apply the modifier to the reverted ATK/DEF once again. If you use 'Weapon Change' to make 'Gear Golem' into a 2200/800 monster, then use 'Limiter Removal' to make it 4400/800, then destroy 'Weapon Change', 'Gear Golem' is 800/4400. | Card Type: Continuous Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Weapon Change | Passcode: 10035717 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Near Mint $0.24 x 1
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