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Backfire - SD3-EN031 - Common - 1st Edition
ATK/DEF:
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Attribute: Trap
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Card Number: SD3-EN031
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Card Rules: Rulings powered by The Netrep API. If a monster is FIRE because it is equipped with 'Scroll of Bewitchment', you cannot activate 'Backfire''s effect when it is sent to the Graveyard because it is no longer equipped when it arrives in the Graveyard. When multiple FIRE monsters are sent to the Graveyard simultaneously, the damage is only 500 points. If you control 'Backfire' and your opponent's FIRE monster, you can activate 'Backfire''s effect when your opponent's monster that you control is destroyed.
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Card Type: Continuous Trap
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Condition:
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Edition: 1st
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Level:
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Monster Type:
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Name: Backfire
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Passcode: 82705573
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Pendulum Scale:
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Rarity: Common
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Set: Structure Deck
Condition: Near Mint |
$0.29 |
x 2 |
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Blazing Inpachi - SD3-EN003 - Common - 1st Edition
ATK/DEF: 1850/0
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Attribute: Fire
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Card Number: SD3-EN003
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Card Rules: No rulings available for this card.
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Card Type: Normal Monster
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Condition:
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Edition: 1st
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Level: 4
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Monster Type: Pyro
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Name: Blazing Inpachi
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Passcode: 5464695
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Pendulum Scale:
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Rarity: Common
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Set: Structure Deck
Condition: Near Mint |
$0.40 |
x 1 |
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Dust Tornado SD3 - SD3-EN027 - Common - 1st Edition
ATK/DEF:
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Attribute: Trap
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Card Number: SD3-EN027
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Card Rules: Rulings powered by The Netrep API. You must destroy 1 Spell or Trap Card on your opponent's side of the field to be able to Set 1 Spell or Trap Card. If your opponent chains a card to destroy the target of 'Dust Tornado', you cannot then Set a Spell or Trap Card because 'Dust Tornado' did not destroy a Spell or Trap Card. If your opponent activates the card targeted by 'Dust Tornado' it is not negated, but is still destroyed by 'Dust Tornado' so you may Set 1 Spell or Trap Card. [Re: Big Bang Shot] When 'Imperial Order' is active, and you destroy 'Big Bang Shot' with 'Dust Tornado', the effect of 'Big Bang Shot' that would remove the monster from play is NOT applied. [Re: Blast Magician] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Curse of Royal] You can use Curse of Royal against cards like 'Magic Jammer', 'Seven Tools of the Bandit', 'Solemn Judgment', 'Curse of Royal', 'Mystical Space Typhoon', 'Dust Tornado', 'Magic Drain', 'Riryoku Field', 'Judgment of Anubis', etc. [Re: Dark Necrofear] If it is destroyed by your opponent's 'Harpie's Feather Duster', 'Dust Tornado', etc. while it is an Equip Spell Card, 'Dark Necrofear' will NOT return during the End Phase since it was NOT destroyed while a Monster Card. [Re: Fusion Sword Murasame Blade] This card is not destroyed by cards that target, like 'Mystical Space Typhoon' or 'Dust Tornado', or by cards that do not target, like 'Heavy Storm', 'Harpie's Feather Duster', or 'Gryphon Wing'. [Re: Fusion Sword Murasame Blade] If 'Imperial Order' is active, this card can be destroyed by 'Dust Tornado', etc. [Re: Legendary Flame Lord] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Magical Marionette] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Mythical Beast Cerberus] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Royal Magical Library] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Royal Oppression] If the effect of 'Royal Oppression' is activated, and 'Mystical Space Typhoon' or 'Dust Tornado' is chained to destroy 'Royal Oppression', then the effect of 'Royal Oppression' disappears because it is a Continuous Trap Card, and the Special Summon will not be negated. [Re: Skilled Dark Magician] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Skilled White Magician] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated. [Re: Smoke Grenade of the Thief] If the opponent chains 'Dust Tornado' or 'Mystical Space Typhoon' to the activation of 'Smoke Grenade of the Thief', it is destroyed and its effect is NOT activated. This is because it is an Equip Spell Card, and must be on the field when it resolves for its effect to activate. [Re: Soul Demolition] You must select the monster in the Graveyard you wish to target when you activate this card's effect. You select before the opponent does. After you select the opponent may chain, with a card like 'Dust Tornado', to destroy 'Soul Demolition'. In this case its effect will not resolve and no monsters will be removed. This is because it is a Continuous Trap Card and it must remain on the field for its effect to resolve. If the effect is negated you do not get a refund of the 500 Life Point cost. [Re: Spirit Reaper] If 'Spirit Reaper' is targeted by an Equip Spell Card, and an effect like 'Dust Tornado' is chained to destroy the Equip Spell Card before it resolves, 'Spirit Reaper' is still destroyed because the activation of the Equip Spell Card was not negated, even though the effect of the Equip Spell Card is not applied. (If 'Magic Jammer' or 'Riryoku Field' was used instead, then 'Spirit Reaper' would not be destroyed because both of those Trap Cards would negate the Equip Spell Card's activation.) [Re: The Agent of Wisdom - Mercury] When it is the END of your opponent's End Phase and you have no hand, then 'The Agent of Wisdom - Mercury''s effect activates. So if you activate 'Dust Tornado' during your opponent's End Phase, and Set your last card in your hand, and have no cards at the end of the End Phase, 'The Agent of Wisdom - Mercury''s effect activates. [Re: Tower of Babel] You place a Spell Counter on this card when the Spell Card resolves, so if 'Magic Jammer' is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if 'Imperial Order' is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and 'Dust Tornado' is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.
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Card Type: Normal Trap
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Condition:
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Edition: 1st
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Level:
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Monster Type:
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Name: Dust Tornado SD3
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Passcode: 60082869
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Pendulum Scale:
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Rarity: Common
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Set: Structure Deck
Condition: Near Mint |
$0.46 |
x 1 |
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Gaia Soul the Combustible Collective - SD3-EN012 - Common - 1st Edition
ATK/DEF: 2000/0
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Attribute: Fire
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Card Number: SD3-EN012
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Card Rules: Rulings powered by The Netrep API. 'Gaia Soul the Combustible Collective' is destroyed during the End Phase even if you don't activate its effect. You can only use the effect of 'Gaia Soul the Combustible Collective' to Tribute Pyro-Type Monsters once per turn.
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Card Type: Effect Monster
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Condition:
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Edition: 1st
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Level: 4
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Monster Type: Pyro
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Name: Gaia Soul the Combustible Collective
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Passcode: 51355346
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Pendulum Scale:
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Rarity: Common
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Set: Structure Deck
Condition: Near Mint |
$0.27 |
x 1 |
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Inferno - SD3-EN006 - Common - 1st Edition
ATK/DEF: 1100/1900
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Attribute: Fire
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Card Number: SD3-EN006
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Card Rules: Rulings powered by The Netrep API. When 'Inferno' battles with another monster with equal ATK, 'Inferno''s effect is not activated because it must destroy the other monster 'and send it to the Graveyard', and at that time, Inferno is no longer on the field to activate its effect. If 'Inferno' attacks a face-down 'Cyber Jar', 'Inferno' is destroyed by the effect of 'Cyber Jar' and 'Inferno''s effect is not activated. [Re: Embodiment of Apophis] When 'Embodiment of Apophis' is sent to the Graveyard, it is sent as a Trap Card and remains treated as a Trap Card. You cannot revive it with 'Monster Reborn' or retrieve it with 'Return of the Doomed'. It will not trigger 'Last Will'. You cannot activate 'Michizure'. It will not be Special Summoned by 'Red-Moon Baby'. No damage is inflicted by 'KA-2 Des Scissors' or 'Inferno' or 'Fatal Abacus'. 'Emes the Infinity' does not increase its ATK. No Life Points are increased by 'Absorbing Kid from the Sky'. You would not gain Life Points for 'Altar for Tribute'. (You can, however, now add it back to your hand with 'Mask of Darkness'.) [Re: Metal Reflect Slime] When 'Inferno' destroys 'Metal Reflect Slime' in battle, its effect does not activate. [Re: Soul Absorption] If 'Soul Absorption''s effect activates in response to the Special Summon of a monster like 'Dark Necrofear' or 'Inferno', Soul Absorption's effect activates after the monster is Special Summoned.
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Card Type: Effect Monster
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Condition:
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Edition: 1st
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Level: 4
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Monster Type: Pyro
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Name: Inferno
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Passcode: 74823665
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Pendulum Scale:
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Rarity: Common
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Set: Structure Deck
Condition: Near Mint |
$0.27 |
x 2 |
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Little Chimera - SD3-EN005 - Common - 1st Edition
ATK/DEF: 600/550
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Attribute: Fire
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Card Number: SD3-EN005
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Card Rules: No rulings available for this card.
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Card Type: Effect Monster
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Condition:
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Edition: 1st
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Level: 2
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Monster Type: Beast
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Name: Little Chimera
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Passcode: 68658728
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Pendulum Scale:
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Rarity: Common
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Set: Structure Deck
Condition: Near Mint |
$0.26 |
x 1 |
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Molten Destruction - SD3-EN016 - Common - 1st Edition
ATK/DEF:
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Attribute: Spell
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Card Number: SD3-EN016
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Card Rules: No rulings available for this card.
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Card Type: Field Spell
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Condition:
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Edition: 1st
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Level:
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Monster Type:
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Name: Molten Destruction
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Passcode: 19384334
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Pendulum Scale:
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Rarity: Common
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Set: Structure Deck
Condition: Heavy Play |
$0.43 |
x 1 |
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Molten Zombie - SD3-EN007 - Common - 1st Edition
ATK/DEF: 1600/400
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Attribute: Fire
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Card Number: SD3-EN007
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Card Rules: Rulings powered by The Netrep API. If you Special Summon 'Molten Zombie' face-down with 'The Shallow Grave', etc., its effect does not activate. When you Special Summon 'Molten Zombie' and you have 'Card of Safe Return', either effect can be Step 1 of the chain your choice.
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Card Type: Effect Monster
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Condition:
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Edition: 1st
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Level: 4
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Monster Type: Pyro
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Name: Molten Zombie
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Passcode: 4732017
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Pendulum Scale:
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Rarity: Common
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Set: Structure Deck
Condition: Near Mint |
$0.26 |
x 1 |
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Mystical Space Typhoon SD3 - SD3-EN015 - Common - 1st Edition
ATK/DEF:
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Attribute: Spell
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Card Number: SD3-EN015
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Card Rules: Rulings powered by The Netrep API. [Re: 7] If your 3rd '7' is activated, but destroyed by 'Mystical Space Typhoon' in a chain, you can't activate its effect, but you still gain 700 Life Points for its Graveyard effect. [Re: A Cat of Ill Omen] If 'Mystical Space Typhoon' is chained to the effect to destroy 'Necrovalley', so that 'Necrovalley' is not on the field when this effect resolves, you cannot place the card in your hand. [Re: A Rival Appears!] For the effect of 'A Rival Appears!', refer to the levels of the monster on the field and the monster in the hand at the time 'A Rival Appears!' resolves (for purposes of 'Cost Down', 'Level Conversion Lab', 'Mystical Space Typhoon' in a chain destroying 'Demotion', etc.) [Re: An Owl of Luck] If 'Mystical Space Typhoon' is chained to the effect to destroy 'Necrovalley', so that 'Necrovalley' is not on the field when this effect resolves, you cannot place the card in your hand. [Re: Archlord Zerato] If you chain 'Mystical Space Typhoon' to 'Archlord Zerato''s effect and destroy 'The Sanctuary in the Sky', 'Archlord Zerato''s effect disappears because 'Archlord Zerato''s effect needs 'The Sanctuary in the Sky' on the field when the effect resolves, not just when it activates (just like 'The Agent of Judgment - Saturn'). [Re: Bad Reaction to Simochi] If the opponent activates 'Dian Keto the Cure Master', you can chain this card and the opponent will take 1000 points of damage instead of gaining Life Points. If the opponent chains 'Mystical Space Typhoon' to your 'Bad Reaction to Simochi', they will gain the 1000 Life Points. [Re: Bait Doll] If the target of 'Bait Doll' is no longer on the field (if it was sent to the Graveyard with 'Emergency Provisions', or destroyed by 'Mystical Space Typhoon', as a chain to the activation of 'Bait Doll'), then 'Bait Doll' is still shuffled back into the Deck. As long as the activation and effect of 'Bait Doll' are not negated, the effect of 'Bait Doll' that shuffles it back into the Deck still resolves. [Re: Big Bang Shot] The effect of 'Big Bang Shot' that removes the equipped monster from play can be resolved between steps of a chain. For example, if 'Change of Heart' targets a monster equipped with 'Big Bang Shot', and 'Mystical Space Typhoon' is chained to 'Change of Heart' to destroy 'Big Bang Shot', first resolve 'Mystical Space Typhoon' and destroy 'Big Bang Shot', then remove the monster that was equipped from play, and THEN resolve 'Change of Heart' (and the effect of 'Change of Heart' disappears). [Re: Blast with Chain] If your opponent activates 'Mystical Space Typhoon' targeting your face-down 'Blast with Chain', and you chain 'Blast with Chain', you still get 'Blast with Chain's' effect. [Re: Butterfly Dagger - Elma] Missing the Timing: Because the effect of 'Butterfly Dagger - Elma' is an optional 'when... you can' Trigger Effect, 'Butterfly Dagger - Elma' being sent to the Graveyard has to be the very last thing that happened in order for you to activate its effect. So if it is destroyed in the middle of a chain, you cannot return it to your hand. Example: If the turn player activates 'Pot of Greed', and the opponent chains 'Mystical Space Typhoon' to destroy 'Butterfly Dagger - Elma' during the chain, it cannot return to the owner's hand. [Re: Butterfly Dagger - Elma] When you activate 'Butterfly Dagger - Elma' and your opponent chains 'Mystical Space Typhoon', it cannot return to your hand. [Re: Cocoon of Evolution] If 'Cocoon of Evolution' is Summoned or Set it is treated as a monster, if played as an Equip Spell Card it is treated as an Equip Spell Card as long as it remains on the field and could be destroyed with 'Mystical Space Typhoon'.Once on the field it cannot be switched from monster to Spell Card or vice versa.'Cocoon of Evolution' is NOT a Union Monster. [Re: Curse of Darkness] Even if your opponent targets your face-up 'Curse of Darkness' with 'Mystical Space Typhoon', he/she takes 1000 damage before 'Mystical Space Typhoon' resolves and destroys 'Curse of Darkness'. [Re: Curse of Royal] You can use Curse of Royal against cards like 'Magic Jammer', 'Seven Tools of the Bandit', 'Solemn Judgment', 'Curse of Royal', 'Mystical Space Typhoon', 'Dust Tornado', 'Magic Drain', 'Riryoku Field', 'Judgment of Anubis', etc. [Re: Ectoplasmer] You can chain 'Mystical Space Typhoon' or 'Raigeki Break' to 'Ectoplasmer''s effect, and if there is no 'Ectoplasmer' on the field, then its effect is not applied. [Re: Embodiment of Apophis] While 'Embodiment of Apophis' is a monster, it is still treated as a Trap Card and can be destroyed by 'Heavy Storm' or 'Mystical Space Typhoon'. [Re: Embodiment of Apophis] If an effect that destroys Trap Cards is used against 'Embodiment of Apophis', you can use 'Fake Trap' to prevent it from being destroyed. When preventing the destruction of 'Embodiment of Apophis', you must be using a card of the appropriate type. You cannot use 'My Body as a Shield' to rescue it from 'Heavy Storm'. You cannot use 'Fake Trap' to rescue it from 'Raigeki'. You can use 'Riryoku Field' when 'Embodiment of Apophis' is targeted by 'Snatch Steal', but not when it's targeted by 'Mystical Space Typhoon'. You can use any of these effects to protect 'Embodiment of Apophis' from 'Raigeki Break' because 'Raigeki Break' can destroy a Monster card or a Trap Card. [Re: Embodiment of Apophis] If 'Non-Spellcasting Area' is active, 'Embodiment of Apophis' cannot be destroyed by 'Raigeki', etc., but can still be destroyed by 'Heavy Storm' or 'Mystical Space Typhoon'. [Re: Fiend's Hand Mirror] Since 'Mystical Space Typhoon' cannot destroy itself, when you chain 'Fiend's Hand Mirror' to your opponent's 'Mystical Space Typhoon', you cannot re-direct the 'Mystical Space Typhoon' to target itself. But you can re-direct it to target and destroy 'Fiend's Hand Mirror'. [Re: Fiend's Hand Mirror] When your opponent activates 'Mystical Space Typhoon' to destroy his/her 'Mirage of Nightmare', you can chain 'Fiend's Hand Mirror' and have 'Mystical Space Typhoon' destroy 'Fiend's Hand Mirror' instead. [Re: Fusion Sword Murasame Blade] This card is not destroyed by cards that target, like 'Mystical Space Typhoon' or 'Dust Tornado', or by cards that do not target, like 'Heavy Storm', 'Harpie's Feather Duster', or 'Gryphon Wing'. [Re: Fusion Sword Murasame Blade] If the opponent chains 'Mystical Space Typhoon' to the activation of this card, this card is destroyed before its effect can be applied. [Re: Gearfried the Swordmaster] The Equip Card must be successfully equipped to 'Gearfried the Swordmaster' to activate his effect. For example, if 'Mystical Space Typhoon' is chained to the activation of an Equip Card, it is destroyed and sent to the Graveyard before resolving, so the effect of 'Gearfried the Swordmaster' does not activate. [Re: Giant Kozaky] If 'Giant Kozaky' is equipped to 'Relinquished' and is destroyed by 'Mystical Space Typhoon' or the effect of 'Relinquished', the effect of 'Giant Kozaky' will inflict damage to the controller. [Re: Gravekeeper's Assailant] If 'Necrovalley' is on the field, an attack is declared with 'Gravekeeper's Assailant', and the effect of 'Gravekeeper's Assailant' is activated, and 'Mystical Space Typhoon' is chained to the effect to destroy 'Necrovalley', the effect of 'Gravekeeper's Assailant' is still applied because 'Necrovalley' only had to be on the field to activate the effect. [Re: Imperial Order] When 'Imperial Order' is activated, 'Mystical Space Typhoon' can be chained to destroy it. [Re: Judgment of Anubis] You can activate 'Judgment of Anubis' and select a Spell Card that destroys only a Spell Card (like 'De-Spell') or only a Trap Card (like 'Remove Trap') or could destroy both (like 'Mystical Space Typhoon') or many (like 'Heavy Storm'). [Re: Light of Judgment] If your opponent chains 'Mystical Space Typhoon' to 'Light of Judgment' and destroys 'The Sanctuary in the Sky', the effect of 'Light of Judgment' is still applied. [Re: Macro Cosmos] If 'Mystical Space Typhoon' is chained to 'Macro Cosmos's' activation to destroy it, then you will not Special Summon 'Helios - The Primordial Sun'. Because 'Macro Cosmos' is a Continuous Trap Card, it needs to remain on the field to resolve. [Re: Mazera DeVille] If you Special Summon 'Mazera DeVille', his effect activates, and your opponent chains 'Mystical Space Typhoon' to destroy 'Pandemonium' in a chain, 'Mazera Deville''s effect disappears because his effect needs 'Pandemonium' on the field when the effect resolves, not just when it activates (just like 'The Agent of Judgment - Saturn'). [Re: Metal Reflect Slime] A 'Metal Reflect Slime' equipped with 'Heart of Clear Water' will be destroyed by 'Mystical Space Typhoon'. [Re: Mirage of Nightmare] You may activate 'Mystical Space Typhoon' during your Draw Phase to destroy 'Mirage of Nightmare' before you have to discard during your Standby Phase. If your Draw Phase was skipped for some reason, you can still activate 'Mystical Space Typhoon' to destroy 'Mirage of Nightmare' before activating the effect of 'Mirage of Nightmare' that will force you to discard. (You can activate any number of effects during your own Standby Phase in any order you wish, as long as required effects are dealt with by the time you leave the Standby Phase and enter your Main Phase 1.) [Re: Pandemonium Watchbear] When your 'Pandemonium' is going to be destroyed by 'Mystical Space Typhoon', you can chain 'Ceasefire' to flip your 'Pandemonium Watchbear' face-up, and 'Pandemonium' will not be destroyed. [Re: Pitch-Black Power Stone] If you have 1 Spell Counter left on 'Pitch-Black Power Stone', and your opponent activates 'Mystical Space Typhoon', and you chain the transferring effect of 'Pitch-Black Power Stone' (a Spell Speed 2 effect), first the transfer effect resolves and the Spell Counter is moved, then 'Pitch-Black Power Stone' is immediately destroye
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Card Type: Quick-Play Spell
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Condition:
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Edition: 1st
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Level:
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Monster Type:
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Name: Mystical Space Typhoon SD3
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Passcode: 5318639
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Pendulum Scale:
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Rarity: Common
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Set: Structure Deck
Condition: Light Play |
$0.54 |
x 1 |
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Necklace of Command - SD3-EN025 - Common - 1st Edition
ATK/DEF:
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Attribute: Spell
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Card Number: SD3-EN025
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Card Rules: No rulings available for this card.
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Card Type: Equip Spell
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Condition:
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Edition: 1st
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Level:
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Monster Type:
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Name: Necklace of Command
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Passcode: 48576971
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Pendulum Scale:
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Rarity: Common
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Set: Structure Deck
Condition: Near Mint |
$0.22 |
x 1 |
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Raging Flame Sprite - SD3-EN010 - Common - 1st Edition
ATK/DEF: 100/200
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Attribute: Fire
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Card Number: SD3-EN010
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Card Rules: Rulings powered by The Netrep API. The +1000 ATK lasts as long as 'Raging Flame Sprite' remains face-up on the field. 'Raging Flame Sprite' can continue to get +1000 ATK each time it successfully attacks directly (becoming ATK 1100, then ATK 2100, etc.). The effect of 'Raging Flame Sprite' is a Continuous Effect that cannot be chained to. The effect of 'Raging Flame Sprite' is resolved after damage calculation and before Flip Effects are resolved (so the timing is the same as 'Don Zaloog' and 'Airknight Parshath'). If 'Raging Flame Sprite' is equipped with 'Twin Swords of Flashing Light - Tryce', its ATK will increase by 1000 points after each successful attack ('Raging Flame Sprite' must still deal at least 1 point of damage with each attack for its effect to apply). So the second attack will be with +1000 ATK, and it will gain another +1000 ATK after the completion of the second attack. [Re: Cybernetic Magician] If you target a 'Raging Flame Sprite' that currently has 3100 ATK with the effect of 'Cybernetic Magician', at the end of the turn its ATK will return to 3100 points, not 100. [Re: Divine Wrath] You cannot chain 'Divine Wrath' to Continuous Effects such as: 'Perfect Machine King', 'Raging Flame Sprite' (either effect), 'Jinzo', 'Fire Princess', 'Mad Sword Beast', 'Hayabusa Knight', 'Cat's Ear Tribe', 'Amazoness Swords Woman', 'Harpie Lady 3', 'Fusilier Dragon the Dual-Mode Beast', 'The Fiend Megacyber', 'Blade Knight' (either effect), 'Patrician of Darkness', or monsters like 'Element Saurus' that gain ATK continuously.
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Card Type: Effect Monster
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Condition:
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Edition: 1st
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Level: 3
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Monster Type: Pyro
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Name: Raging Flame Sprite
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Passcode: 90810762
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Pendulum Scale:
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Rarity: Common
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Set: Structure Deck
Condition: Near Mint |
$0.46 |
x 1 |
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UFO Turtle - SD3-EN004 - Common - 1st Edition
ATK/DEF: 1400/1200
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Attribute: Fire
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Card Number: SD3-EN004
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Card Rules: Rulings powered by The Netrep API. If you attack with your 'UFO Turtle' and it is destroyed as a result of battle, you may attack with the monster Special Summoned by 'UFO Turtle' before entering Main Phase 2. If your opponent controls your 'UFO Turtle' and it is destroyed as a result of battle, you get the effect of 'UFO Turtle' NOT your opponent. Since the Special Summoning occurs during the Damage Step, 'Torrential Tribute', etc. cannot be used.
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Card Type: Effect Monster
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Condition:
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Edition: 1st
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Level: 4
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Monster Type: Machine
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Name: UFO Turtle
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Passcode: 60806437
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Pendulum Scale:
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Rarity: Common
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Set: Structure Deck
Condition: Near Mint |
$0.22 |
x 3 |
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