Yu-Gi-Oh! Singles » Structure Deck singles » Structure Deck 5: Warrior's Triumph


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Dark Blade - SD5-EN003 - Common - 1st Edition
ATK/DEF: 1800/1500 | Attribute: Dark | Card Number: SD5-EN003 | Card Rules: Rulings powered by The Netrep API. [Re: Bottomless Trap Hole] If 'Cyber Jar' is flipped during a Main Phase, and the opponent Special Summons 'Dark Blade', 'Luster Dragon', 'Magical Scientist' and a face-down monster, you can activate 'Bottomless Trap Hole' and both 'Luster Dragon' and 'Dark Blade' will be removed from play. The 'Magical Scientist', face-down monster, and all monsters you Summoned will remain on the field. [Re: Bottomless Trap Hole] Only the monster(s) that triggered 'Bottomless Trap Hole' by being Normal / Flip / Special Summoned can be destroyed & removed from play by 'Bottomless Trap Hole's' effect. Example: Player A Normal Summons 'Dark Blade', and Player B activates 'Bottomless Trap Hole' in response (Chain Link 1), then Player A chains the effect of his face-up 'Ultimate Offering' to Tribute 'Dark Blade' for 'Summoned Skull' (Chain Link 2). 'Ultimate Offering's' effect resolves first, and 'Dark Blade' is Tributed for 'Summoned Skull'. Then the effect of 'Bottomless Trap Hole' disappears because the monster it would have applied to is no longer on the field. [Re: Combination Attack] If 'Dark Blade', equipped with 'Kiryu' and 'Twin Swords of Flashing Light - Tryce', attacks twice using 'Twin Swords of Flashing Light - Tryce''s effect, then you use 'Combination Attack' to detach 'Kiryu' from 'Dark Blade', both monsters can attack again once each. 'Dark Blade' cannot attack another 2 times because it has already attacked twice. [Re: Kiryu] If you Tribute 'Kiryu' while it is equipped to 'Dark Blade', you cannot then use 'Super Rejuvenation' and count 'Kiryu' as a Dragon-Type monster. [Re: Kiryu] If you Tribute 'Kiryu' while equipped to 'Dark Blade', 'Dark Blade' no longer gets the ATK increase from 'Kiryu' as it is no longer equipped with it. [Re: Twin Swords of Flashing Light - Tryce] If 'Dark Blade' equipped with 'Kiryu' is also equipped with 'Twin Swords of Flashing Light - Tryce', and attacks twice, and 'Kiryu' is then 'detached' with 'Combination Attack', 'Dark Blade' can attack 1 more time (not 2 more times).If 'Airknight Parshath' is equipped with 'Twin Swords of Flashing Light - Tryce' and attacks twice, you can draw twice. | Card Type: Normal Monster | Condition: | Edition: 1st | Level: 4 | Monster Type: Warrior | Name: Dark Blade | Passcode: 11321183 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Near Mint $0.25 x 2
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Fairy of the Spring - SD5-EN028 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: SD5-EN028 | Card Rules: Rulings powered by The Netrep API. You can Set the Equip Spell Card the same turn you play 'Fairy of the Spring'. When you add an Equip Spell Card to your hand with 'Fairy of the Spring', and the same turn it is returned to the Deck with 'Fiber Jar', and you draw it, you can activate it that same turn. | Card Type: Normal Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Fairy of the Spring | Passcode: 20188127 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Near Mint $0.31 x 2
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Gearfried the Iron Knight - SD5-EN005 - Common - 1st Edition
ATK/DEF: 1800/1600 | Attribute: Earth | Card Number: SD5-EN005 | Card Rules: Rulings powered by The Netrep API. If you Special Summon 'Gearfried the Iron Knight' with 'Premature Burial', it is destroyed after it is Special Summoned when its effect destroys 'Premature Burial'. If you select your opponent's 'Gearfried the Iron Knight' with 'Snatch Steal', 'Snatch Steal' is destroyed when it resolves and 'Gearfried the Iron Knight' remains on your opponent's side of the field. [Re: Blast with Chain] If you equip this card to 'Gearfried the Iron Knight', then this card's effect will be activated because it was destroyed by a card effect. [Re: Blast with Chain] If a monster attacks 'Gearfried the Iron Knight', and you activate 'Blast with Chain' during the Damage Step, 'Blast With Chain' is destroyed and gets its effect, so you can destroy the attacking monster before Damage Calculation. [Re: Butterfly Dagger - Elma] While 'Morale Boost' is active, if you equip 'Butterfly Dagger - Elma' to 'Gearfried the Iron Knight', 1) Increase your Life Points for 'Morale Boost', 2) destroy 'Butterfly Dagger - Elma' with 'Gearfried the Iron Knight''s effect, 3) inflict damage for 'Morale Boost' when 'Butterfly Dagger - Elma' is sent to the Graveyard, 4) the owner of 'Butterfly Dagger - Elma' can return it to his/her hand. [Re: Fusion Sword Murasame Blade] If you equip this card to 'Gearfried the Iron Knight' it is not destroyed. [Re: Gearfried the Swordmaster] If you Tribute 1 'Gearfried the Iron Knight' to activate 'Release Restraint', then chain 'Serial Spell', you can Special Summon 2 'Gearfried the Swordmaster' cards from your Deck. [Re: Release Restraint] If you do not have any copies of 'Gearfried the Swordmaster' in your hand or Deck, you can still activate this card to Tribute 'Gearfried the Iron Knight', but you will need to show your cards to your opponent to confirm. [Re: Smoke Grenade of the Thief] This card must be destroyed directly for its effect to activate, such as with the effects of 'Mystical Space Typhoon', 'Heavy Storm', or 'Gearfried the Iron Knight'. Its effect does NOT activate if the monster it is equipped to is destroyed, Tributed, flipped face-down, or removed from the field. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 4 | Monster Type: Warrior | Name: Gearfried the Iron Knight | Passcode: 423705 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Near Mint $0.28 x 1
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Goblin Attack Force - SD5-EN004 - Common - 1st Edition
ATK/DEF: 2300/0 | Attribute: Earth | Card Number: SD5-EN004 | Card Rules: Rulings powered by The Netrep API. If 'Goblin Attack Force's' attack is negated, it is not shifted to Defense Position at the end of the Battle Phase. If you attack with 'Goblin Attack Force' and it is shifted to Defense Position with its effect, if your opponent takes control of it during their following turn they cannot manually change it to Attack Position. When you attack with 'Goblin Attack Force', its Battle Position cannot be changed until the end of your next turn:Turn 1: You attack with 'Goblin Attack Force'. It is shifted to Defense Position.Turn 2: If your opponent takes control of 'Goblin Attack Force', they cannot manually change it to Attack Position.Turn 3: You cannot manually change 'Goblin Attack Force' to Attack Position.Turn 4: If your opponent takes control of 'Goblin Attack Force', they can manually change it to Attack Position.Turn 5: If you still control 'Goblin Attack Force', you can manually change 'Goblin Attack Force' to Attack Position. [Re: Divine Wrath] You cannot activate 'Divine Wrath' when 'Giant Orc', 'Goblin Attack Force', or 'Spear Dragon' changes to Defense Position because these are considered Continuous Effects. [Re: Evil Hero Malicious Fiend] 'Evil Hero Malicious Fiend's' effect is applied at the start of your opponent's Battle Phase and remains activate for their entire Battle Phase. Monster Special Summoned during your opponent's Battle Phase will be affected. If a monster's Battle Position is changed to Defense Position at the end of the Battle Phase ('Goblin Attack Force', etc.), it will be shifted into Attack Position. [Re: Final Attack Orders] While 'Final Attack Orders' is active, effects of 'Goblin Attack Force', 'Giant Orc', and 'Dark Zebra' are resolved, but they are immediately changed back to Attack Position. [Re: Flashbang] If 'Flashbang' is activated, any effects that would activate at the end of the Battle Phase will miss the timing for activation, such as 'Goblin Attack Force'. [Re: Magic Cylinder] If the attack of 'Goblin Attack Force' or 'Spear Dragon' is negated by the effect of 'Magic Cylinder', they will not be changed to Defense Position, since Damage Calculation never occurred. [Re: Skill Drain] 'Goblin Attack Force' and 'Spear Dragon' do not change their battle position after attacking while 'Skill Drain' is active. If 'Goblin Attack Force' attacks and changes battle position, then on your next turn you activate 'Skill Drain', you can change 'Goblin Attack Force' back to Attack Position because its effect that prevents this is negated. [Re: Tragedy] 'Spear Dragon' changes its battle position at the end of the Damage Step, so you cannot activate 'Tragedy' at that time. 'Goblin Attack Force' and 'Giant Orc' change their battle positions at the end of the Battle Phase, so you can activate 'Tragedy' at that time. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 4 | Monster Type: Warrior | Name: Goblin Attack Force | Passcode: 78658564 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Near Mint $0.35 x 2
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Condition: Light Play $0.33 x 1
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Marauding Captain - SD5-EN009 - Common - 1st Edition
ATK/DEF: 1200/400 | Attribute: Earth | Card Number: SD5-EN009 | Card Rules: Rulings powered by The Netrep API. If you have 2 'Maurading Captains' on your side of the field, the opponent cannot attack any face-up Warrior-Type monsters you control. They can attack your Life Points directly if they control a monster with an effect that allows it (Such as 'Rainbow Flower', 'Inaba White Rabbit', or a Toon Monster). They could also attack a non-Warrior Type monster you control. Your opponent can attack face-down monsters while you have 'Maurading Captain' on the field, even if the face-down monster is Warrior-Type. If you control 'Maurading Captain' and a Warrior-Type monster equipped with 'Ring of Magnetism', the opponent must attack the monster equipped with 'Ring of Magnetism' if they choose to attack. If you control 2 'Maurading Captains' and one of them is equipped with 'Ring of Magnetism', your opponent cannot attack either one. If you control 'Patrician of Darkness', 'Maurading Captain' and a Warrior-Type monster when your opponent attacks, you can use the effect of 'Patrician of Darkness' to redirect the attack to 'Patrician of Darkness' or 'Maurading Captain' only. Not to the other Warrior-Type monster because it cannot be attacked. The monster Special Summoned by the effect of 'Maurading Captain' does NOT have to be a Warrior-Type monster. If your opponent activates 'Torrential Tribute' in response to the Summoning of 'Maurading Captain' (by chaining to the Trigger Effect of 'Marauding Captain'), all monsters on the field will be destroyed, and then you Special Summon for 'Maurading Captain''s effect. If they wait and activate 'Torrential Tribute' in response to the Special Summoning of a monster for the effect of 'Marauding Captain', then all monsters will be destroyed including the newly-Special Summoned monster. [Re: Ghost Gardna] If you control a face-up 'Marauding Captain' and 'Ghost Gardna', when your opponent attacks 'Marauding Captain' you can activate 'Ghost Gardna's' effect, and the opponent's monster will attack 'Ghost Gardna' instead. [Re: Gilasaurus] The effect of this card only activates when you elect to change its Normal Summon to a Special Summon. Not if it is Special Summoned by 'Monster Reborn', 'Marauding Captain', etc. [Re: Horn of Heaven] 'Horn of Heaven' cannot be used to negate a Special Summon that results from a Spell, Trap, or effect of an Effect Monster Card. You cannot use 'Horn of Heaven' to negate a Special Summon from 'Monster Reborn', 'Polymerization', 'Premature Burial', 'Call of the Haunted', 'Elegant Egotist', 'Fusion Gate', a RItual Spell Card, 'Giant Rat', 'Mystic Tomato', 'Marauding Captain', 'Spear Cretin', 'Cyber Jar', 'Van'Dalgyon the Dark Dragon Lord', 'Tualatin', etc. [Re: King Tiger Wanghu] If 'King Tiger Wanghu' is on the field and 'Marauding Captain' is Summoned, 'Marauding Captain' can still activate its effect and Special Summon a monster even though 'Marauding Captain' is destroyed. [Re: Marshmallon Glasses] While you have 'Marshmallon', 'Marshmallon Glasses', and 'Marauding Captain' face-up on your side of the field and you activate 'DNA Surgery', selecting Warrior-Type, your opponent will not be able to attack with their monsters. [Re: Patrician of Darkness] The effect of 'Patrician of Darkness' does not override the effects of 'Marauding Captain', 'The Legendary Fisherman', 'Solar Flare Dragon', etc. You cannot choose an attack target prevented by the effects of these cards. Examples: You cannot choose 'The Legendary Fisherman' as an attack target if 'Umi' is on the field. You cannot choose another Warrior-Type monster as an attack target when you control 'Marauding Captain'. [Re: Pole Position] EXAMPLE #6 The opponent has 'Blade Knight' (1600 ATK) equipped with 'Butterfly Dagger - Elma' (+300 ATK 1900 ATK total) and 2 cards in hand, along with 'Marauding Captain' (1200 ATK). The turn player has 'Robbin' Goblin', 'Pole Position', and 'Giant Orc' (2200 ATK). The turn player attacks 'Marauding Captain' with 'Giant Orc', inflicting 1000 points of damage. The opponent has to discard a card because of 'Robbin' Goblin' and an infinite loop is created because 'Blade Knight' now fluctuates between 2300 and 2000 ATK (either above or below 'Giant Orc', making it the strongest monster on the field... or not). Therefore, 'Pole Position' is destroyed. [Re: Raregold Armor] If you have a Warrior-Type monster equipped with 'Raregold Armor', and 'Marauding Captain', your opponent cannot attack. [Re: Raregold Armor] 'Ring of Magnetism' 'trumps' 'Raregold Armor', 'Amazoness Tiger', and 'Marauding Captain'. So if you have a monster equipped with 'Ring of Magnetism', and a monster equipped with 'Raregold Armor', the monster equipped with 'Ring of Magnetism' is the target of attacks. [Re: Royal Oppression] Example 1: If 'Marauding Captain' is Normal Summoned, its effect activates. You can chain to this effect by activating the effect of 'Royal Oppression'. The effect of 'Marauding Captain' is negated, no monster is Special Summoned, and the 'Marauding Captain' is destroyed. (The monster your opponent intended to Special Summon with the effect of 'Marauding Captain' remains in his hand.) [Re: Solemn Judgment] 'Solemn Judgment' cannot negate a Special Summon if it results from the activated effect of a monster card, like 'Mystic Tomato', 'Light and Darkness Dragon', 'Van'Dalgyon the Dark Dragon Lord', 'Marauding Captain', 'Lonefire Blossom', etc. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 3 | Monster Type: Warrior | Name: Marauding Captain | Passcode: 2460565 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Light Play $0.40 x 1
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Mystic Swordsman LV4 - SD5-EN014 - Common - 1st Edition
ATK/DEF: 1900/1600 | Attribute: Earth | Card Number: SD5-EN014 | Card Rules: Rulings powered by The Netrep API. The Normal Summon of this card is always considered a Set. If 'Light of Intervention' is active, you cannot Normal Summon 'Mystic Swordsman LV4' because it can only be Normal Summoned face-down, which 'Light of Intervention' makes impossible to do. If 'Mystic Swordsman LV4' attacks a face-down Defense Position monster, you destroy the monster with 'Mystic Swordsman LV4''s effect before flipping the monster face-up. Effects like 'D.D. Warrior Lady' cannot activate. If a level monster fulfills its condition to Special Summon the next-highest level (for example, if 'Armed Dragon LV5' destroys a monster as a result of battle), and the level monster is then flipped face-down, or removed from play permanently, or sent to the Graveyard and then Special Summoned from the Graveyard, then its condition is reset and it is no longer considered to have met the condition to level up to the next level. [Re: Mystic Swordsman LV2] If 'Mystic Swordsman LV2' attacks a face-down Defense Position monster, that monster is destroyed by 'Mystic Swordsman LV2''s effect, not as a result of battle. So you cannot use its second effect to Special Summon 'Mystic Swordsman LV4' during the End Phase. [Re: Searchlightman] After 'Searchlightman's' effect has resolved, your opponent could not Normal Summon 'Mystic Swordsman LV4' or LV6 because they have to be Normal Summoned in face-down Defense Position, which is considered a Set. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 4 | Monster Type: Warrior | Name: Mystic Swordsman LV4 | Passcode: 74591968 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Light Play $0.41 x 2
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The Warrior Returning Alive - SD5-EN025 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: SD5-EN025 | Card Rules: Rulings powered by The Netrep API. You may select a Warrior-Type Fusion Monster or Synchro Monster in your Graveyard, but it will be returned to the Extra Deck instead of your hand. You may select any Warrior-Type monster to return to your hand, regardless of its Summoning requirements. So you may select a 'Black Luster Soldier - Envoy of the Beginning' even if it was never properly Summoned. | Card Type: Normal Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: The Warrior Returning Alive | Passcode: 95281259 | Pendulum Scale: | Rarity: Common | Set: Structure Deck
Condition: Near Mint $0.31 x 2
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