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A Wingbeat of Giant Dragon - SDRL-EN025 - Common - 1st Edition
ATK/DEF:
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Attribute: Spell
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Card Number: SDRL-EN025
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Card Rules: Rulings powered by The Netrep API. 'A Wingbeat of Giant Dragon' targets 1 Level 5 or higher Dragon-Type monster. If you select a Level 5 or higher Dragon-Type Fusion Monster, it is returned to your Extra Deck. If the selected Dragon-Type monster is flipped face-down, removed from the field, or has its Monster Type changed, 'A Wingbeat of Giant Dragon's' effect disappears.
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Card Type: Normal Spell
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Condition:
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Edition: 1st
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Level:
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Monster Type:
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Name: A Wingbeat of Giant Dragon
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Passcode: 28596933
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Pendulum Scale:
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Rarity: Common
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Set: Structure Deck
Condition: Moderate Play |
$0.26 |
x 2 |
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Big Bang Shot - SDRL-EN027 - Common - 1st Edition
ATK/DEF:
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Attribute: Spell
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Card Number: SDRL-EN027
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Card Rules: Rulings powered by The Netrep API. When the monster equipped with 'Big Bang Shot' is destroyed, and 'Big Bang Shot' is destroyed as a result of this, the equipped monster is not removed from play. The effect of 'Big Bang Shot' that removes the equipped monster from play can be resolved between steps of a chain. For example, if 'Change of Heart' targets a monster equipped with 'Big Bang Shot', and 'Mystical Space Typhoon' is chained to 'Change of Heart' to destroy 'Big Bang Shot', first resolve 'Mystical Space Typhoon' and destroy 'Big Bang Shot', then remove the monster that was equipped from play, and THEN resolve 'Change of Heart' (and the effect of 'Change of Heart' disappears). If a monster equipped with 'Big Bang Shot' is flipped face-down, it is no longer a target of 'Big Bang Shot' so 'Big Bang Shot' is sent to the Graveyard and the monster is not removed from play. When 'Imperial Order' is active, and you destroy 'Big Bang Shot' with 'Dust Tornado', the effect of 'Big Bang Shot' that would remove the monster from play is NOT applied. When you send 'Big Bang Shot' to the Graveyard with 'Emergency Provisions', the monster is removed from play at the same time. When equipped to 'Guardian Ceal', if you send 'Big Bang Shot' to the Graveyard as a cost for 'Guardian Ceal''s effect, 'Guardian Ceal' is removed from play but 'Guardian Ceal''s effect still resolves. If a monster is equipped with 'Big Bang Shot' and 'Fiber Jar' is activated, both 'Big Bang Shot' and the equipped monster are shuffled into the Deck, and the equipped monster is not removed from play even though 'Big Bang Shot' was removed from the field. If you equip your 'Big Bang Shot' to your opponent's 'Dark Magician', and 'Dark Magician' attacks your 'Giant Soldier of Stone', the opponent of the owner of the 'Big Bang Shot' takes the damage (so your opponent, who attacked with 'Dark Magician', takes 900 points of damage.) The battle damage caused when the equipped monster attacks a Defense Position monster is considered to come from the equipped monster, not from 'Big Bang Shot'. So a 'Don Zaloog' equipped with 'Big Bang Shot' could still make the opponent discard 1 card when attacking a face-down monster with low DEF. If you Special Summon a monster with 'Premature Burial', and equip it with 'Big Bang Shot', and 'Heavy Storm' is activated, the effects of 'Premature Burial' and 'Big Bang Shot' form a chain, with the controller of the 2 cards determining the order in which they are placed on the chain, and the order in which they are resolved. If the controller chooses 'Big Bang Shot' to be Step 2, then the monster will be removed from play. If the controller chooses 'Premature Burial' to be Step 2, then the monster will be destroyed and sent to the Graveyard. [Re: Guardian Ceal] When you send 'Big Bang Shot' to the Graveyard for 'Guardian Ceal''s effect, your opponent can chain to this effect, and then 'Guardian Ceal' is removed from play.
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Card Type: Equip Spell
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Condition:
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Edition: 1st
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Level:
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Monster Type:
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Name: Big Bang Shot
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Passcode: 61127349
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Pendulum Scale:
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Rarity: Common
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Set: Structure Deck
Condition: Near Mint |
$0.25 |
x 1 |
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Herald of Creation - SDRL-EN003 - Common - 1st Edition
ATK/DEF: 1800/600
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Attribute: Light
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Card Number: SDRL-EN003
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Card Rules: Rulings powered by The Netrep API. You can target the same card you discarded to activate 'Herald of Creation's' effect if the card you discarded is a Level 7 or higher Monster Card.
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Card Type: Effect Monster
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Condition:
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Edition: 1st
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Level: 4
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Monster Type: Spellcaster
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Name: Herald of Creation
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Passcode: 66337215
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Pendulum Scale:
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Rarity: Common
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Set: Structure Deck
Condition: Near Mint |
$0.24 |
x 2 |
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Kaiser Sea Horse - SDRL-EN008 - Common - 1st Edition
ATK/DEF: 1700/1650
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Attribute: Light
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Card Number: SDRL-EN008
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Card Rules: Rulings powered by The Netrep API. [Re: Majestic Mech - Goryu] If you Tribute 'Kaiser Sea Horse' to Normal Summon 'Majestic Mech - Goryu' it is still only 1 monster being Tributed so its effect will activate during the End Phase and it will be sent to the Graveyard.
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Card Type: Effect Monster
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Condition:
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Edition: 1st
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Level: 4
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Monster Type: Sea Serpent
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Name: Kaiser Sea Horse
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Passcode: 17444133
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Pendulum Scale:
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Rarity: Common
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Set: Structure Deck
Condition: Near Mint |
$0.28 |
x 4 |
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Majestic Mech - Goryu - SDRL-EN017 - Common - 1st Edition
ATK/DEF: 2900/1800
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Attribute: Light
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Card Number: SDRL-EN017
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Card Rules: Rulings powered by The Netrep API. Flipping 'Majestic Mech - Ohka' or 'Majestic Mech - Goryu' face-down will not reset their memory of how they were Summoned. So if you Normal Summoned them with fewer Tributes by using their effect, they will still be sent to the Graveyard by their effect during the End Phase even if they have been flipped face-down since being Summoned. (However, as long as they are face-down DURING the End Phase, their effect will not activate during that End Phase.) The effect of 'Majestic Mech - Ohka' and 'Majestic Mech - Goryu' that sends itself to the Graveyard will activate during the End Phase of every turn (if they were Normal Summoned with fewer Tributes by using their effect). If 'Skill Drain' is active during the End Phase, it will negate the effects of a 'Majestic Mech' so the 'Majestic Mech' will not send itself to the Graveyard. If you activate 'Cost Down' and Normal Summon 'Majestic Mech - Ohka' without Tributes (because it is Level 4) or 'Majestic Mech - Goryu' with 1 Tribute (because it is Level 6), their effects will still activate during the End Phase and they will be sent to the Graveyard. If you Tribute 'Kaiser Sea Horse' to Normal Summon 'Majestic Mech - Goryu' it is still only 1 monster being Tributed so its effect will activate during the End Phase and it will be sent to the Graveyard. The effect of a 'Majestic Mech' to send itself to the Graveyard is a Trigger Effect that can be chained to. [Re: Light and Darkness Dragon] If 'Light and Darkness Dragon' negates the activation of the effect of 'Majestic Mech - Ohka' or 'Majestic Mech - Goryu' that activate during the End Phase, the effect of the 'Majestic Mech - Ohka' or 'Majestic Mech - Goryu' will activate again during the same End Phase. If the effect of 'Majestic Mech - Ohka' or 'Majestic Mech - Goryu' is activated during the End Phase while 'Light and Darkness Dragon' has less than 500 ATK and DEF, the second effect of 'Light and Darkness Dragon' will still activate, but it will not be able to negate the activation and the 'Majestic Mech - Ohka' or 'Majestic Mech - Goryu' will be sent to the Graveyard. [Re: Majestic Mech - Ohka] Flipping 'Majestic Mech - Ohka' or 'Majestic Mech - Goryu' face-down will not reset their memory of how they were Summoned. So if you Normal Summoned them with fewer Tributes by using their effect, they will still be sent to the Graveyard by their effect during the End Phase even if they have been flipped face-down since being Summoned. (However, as long as they are face-down DURING the End Phase, their effect will not activate during that End Phase.) [Re: Majestic Mech - Ohka] The effect of 'Majestic Mech - Ohka' and 'Majestic Mech - Goryu' that sends itself to the Graveyard will activate during the End Phase of every turn (if they were Normal Summoned with fewer Tributes by using their effect). [Re: Majestic Mech - Ohka] If you activate 'Cost Down' and Normal Summon 'Majestic Mech - Ohka' without Tributes (because it is Level 4) or 'Majestic Mech - Goryu' with 1 Tribute (because it is Level 6), their effects will still activate during the End Phase and they will be sent to the Graveyard.
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Card Type: Effect Monster
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Condition:
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Edition: 1st
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Level: 8
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Monster Type: Fairy
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Name: Majestic Mech - Goryu
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Passcode: 95701283
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Pendulum Scale:
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Rarity: Common
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Set: Structure Deck
Condition: Near Mint |
$0.26 |
x 2 |
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Condition: Light Play |
$0.25 |
x 1 |
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Soul Exchange - SDRL-EN021 - Common - 1st Edition
ATK/DEF:
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Attribute: Spell
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Card Number: SDRL-EN021
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Card Rules: Rulings powered by The Netrep API. 'Soul Exchange' targets. Select the target at activation. 'Soul Exchange' allows you to Tribute the targeted monster as though it was yours for the rest of the turn. You can Tribute the targeted monster for any card that requires a Tribute, or for a Tribute Summon. So you could Tribute it for the effect of 'Cannon Soldier', a Ritual Summon, or for the cost of 'Monster Gate'. 'Soul Exchange' does NOT give you control of your opponent's monster, so you can use 'Soul Exchange' combined with your 'Cannon Soldier's' effect even if you already have 5 monsters in your Monster Card Zone. You can activate 2 'Soul Exchanges' and target 2 different monsters. You could Tribute them both for the Tribute Summon of a Level 7 or higher monster. You cannot activate 'Soul Exchange' during your Main Phase 2 because you must skip your Battle Phase. You can target a face-down monster, but you cannot Tribute it for a Ritual Summon or for 'Metamorphosis' because you do not know its Level. You cannot use 'Soul Exchange' for 'Polymerization' because 'Polymerization' does not use Tribute. If the activation of your 'Soul Exchange' is negated (by 'Solemn Judgment', etc.), you may conduct your Battle Phase. If only the effect of 'Soul Exchange' is negated (by 'Imperial Order', etc.), you may not conduct your Battle Phase. You cannot Tribute the monster targeted by 'Soul Exchange' to pay the cost to activate the effect of your 'Exiled Force', because 'Exiled Force' must Tribute itself. [Re: Bubble Shuffle] You can target the opponent's 'Elemental Hero Bubbleman' with 'Soul Exchange' and Tribute it for 'Bubble Shuffle'. [Re: Burst Stream of Destruction] You can activate 'Burst Stream of Destruction' when you cannot have a Battle Phase because of 'Frozen Soul', 'D.D. Border Line', 'Soul Exchange', or 'Great Long Nose'. [Re: Cosmic Horror Gangi'el] If you activate 'Soul Exchange' and target 1 of your opponent's monsters, 'Cosmic Horror Gangi'el' cannot be Tribute Summoned by Tributing just that 1 monster. That monster is still on your opponent's side of the field, so it does not satisfy the requirement. [Re: Destiny Hero - Doom Lord] You can activate 'Destiny Hero - Doom Lord's' effect even if your Battle Phase is going to be skipped because of a card effect like 'Soul Exchange'. [Re: Diabolos, King of the Abyss] If this card is targeted by 'Soul Exchange', it can be Tributed for a Tribute Summon. It is still considered to be Tributed for the Summon, not by the effect of 'Soul Exchange'. [Re: Diffusion Wave-Motion] You cannot activate 'Diffusion Wave-Motion' during Main Phase 2, or if you cannot conduct your Battle Phase this turn (if you activated 'Soul Exchange', etc.), or if there are no monsters on your opponent's side of the field, or if your opponent has 'Swords of Revealing Light', or if your opponent controls 2 'Marauding Captains' (or appropriate monsters with 'Raregold Armor', etc.). [Re: Ectoplasmer] You can activate 'Soul Exchange' during your Main Phase and use its effect to Tribute your opponent's monster for 'Ectoplasmer' during the End Phase. [Re: Evil Hero Malicious Edge] If your opponent controls only 1 monster and you activate 'Soul Exchange', selecting that 1 monster as the target, after resolving 'Soul Exchange' you can Tribute that 1 monster to Tribute Summon 'Evil Hero Malicious Edge' (You would not need to Tribute an additional monster). [Re: Last Turn] If the Battle Phase is skipped because of 'Thunder of Ruler' or 'Soul Exchange', resolve the effects of 'Last Turn' as much as possible (including victory check, quite possibly resulting in a DRAW). [Re: Magical Dimension] You can Tribute a monster that was targeted by 'Soul Exchange' for 'Magical Dimension'. [Re: Metamorphosis] If you activated 'Soul Exchange' targeting your opponent's monster, if the monster is face-down, you cannot Tribute it as a cost for 'Metamorphosis'. [Re: Mystik Wok] You can Tribute face-down monsters, or your opponent's monster using 'Soul Exchange'. [Re: Precious Cards from Beyond] If you Tribute Summon or Set with 2 monsters, and 1 of them was your opponent's monster that you used with 'Change of Heart' or 'Soul Exchange', you can activate 'Precious Cards from Beyond'. [Re: Serial Spell] You can activate 'Serial Spell' to copy the effect of a Normal Spell Card, even if it is 'Raigeki' or 'Soul Exchange' and copying the effect serves no real purpose. [Re: Silent Swordsman LV3] 'Silent Swordsman LV3' will negate the effects of your opponent's Spell Cards that target it, whether that Spell Card targets just 'Silent Swordsman LV3' (such as 'Soul Exchange') or multiple monsters ('Different Dimension Gate'). [Re: Skull Knight #2] If you activate 'Change of Heart' to control your opponent's 'Skull Knight #2' and Tribute it to Tribute Summon a Fiend-Type monster you can Special Summon a 'Skull Knight #2' from your Deck. But if you activate 'Soul Exchange' to Tribute a 'Skull Knight #2' on your opponent's side of the field, neither player can activate its effect. [Re: Spirit Reaper] Vs. 'Soul Exchange': Since 'Soul Exchange' targets, 'Spirit Reaper' is destroyed by its own effect before you can Tribute it. [Re: Tribute Doll] You can combine 'Soul Exchange' with 'Tribute Doll' to Tribute your opponent's monster as the cost of 'Tribute Doll'. [Re: Zolga] When your opponent Tribute Summons with your 'Zolga' using 'Soul Exchange', the controller of 'Zolga' increases his Life Points.
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Card Type: Normal Spell
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Condition:
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Edition: 1st
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Level:
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Monster Type:
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Name: Soul Exchange
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Passcode: 68005187
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Pendulum Scale:
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Rarity: Common
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Set: Structure Deck
Condition: Near Mint |
$0.31 |
x 1 |
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The Creator Incarnate - SDRL-EN015 - Common - 1st Edition
ATK/DEF: 1600/1500
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Attribute: Light
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Card Number: SDRL-EN015
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Card Rules: Rulings powered by The Netrep API. Ignition Effects on monsters cannot be activated while the Effect Monster is face-down. So this face-down monster cannot be Tributed for its own effect. [Re: The Creator] To Special Summon 'The Creator' with the effect of 'The Creator Incarnate', you must Tribute a face-up 'The Creator Incarnate' from the field, not from your hand, etc.
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Card Type: Effect Monster
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Condition:
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Edition: 1st
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Level: 4
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Monster Type: Warior
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Name: The Creator Incarnate
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Passcode: 97093037
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Pendulum Scale:
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Rarity: Common
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Set: Structure Deck
Condition: Near Mint |
$0.25 |
x 2 |
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Condition: Light Play |
$0.24 |
x 1 |
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Twin-Headed Behemoth - SDRL-EN010 - Common - 1st Edition
ATK/DEF: 1500/1200
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Attribute: Wind
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Card Number: SDRL-EN010
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Card Rules: Rulings powered by The Netrep API. The effect of this card is only activated when it is 'destroyed'. It will not activate if Tributed, discarded, or sent to the Graveyard. When 'Twin-Headed Behemoth' is Special Summoned by its own effect you can activate 'Card of Safe Return' and draw 1 card. When 'Twin-Headed Behemoth' is Special Summoned by its own effect and is equipped with 'Megamorph' it is the original ATK/DEF that is doubled or halved. (ATK 3000 / DEF 2400 if doubled, ATK 750 / DEF 600 if halved) The opponent cannot activate 'Bottomless Trap Hole' when 'Twin-Headed Behemoth' is Special Summoned by its own effect, because its ATK is already changed to 1000 at the time of Summoning. The condition that this card's effect can only be used once per Duel cannot be reset. So if it is Special Summoned by its own effect and later removed from play, flipped face-down, returned to your hand, destroyed and Special Summoned, or shuffled into your Deck, you STILL cannot use its effect a second time. If removed from play temporarily by the effect of 'Dimensionhole' or 'Interdimensional Matter Transporter', it will return with its original ATK/DEF, but its condition is not reset. If flipped face-down, and then Flip Summoned, it will have its original ATK/DEF, but its condition is not reset. If equipped to 'Relinquished' and destroyed, you can use the effect of this card and it will be Special Summoned on your side of the field with ATK/DEF of 1000 points. (If you have not already used this effect once.) If this card is controlled by your opponent and is destroyed, it will be Special Summoned on your side of the field with ATK/DEF of 1000 points. (If you have not already used this effect once.) If 'Twin-Headed Behemoth' would be Special Summoned by its own effect, but your Monster Card Zones are full, or the effect of 'Scapegoat' prevents you from Summoning, it still considered that its effect was activated, and you cannot use it again in the current Duel. You may still Special Summon 'Twin-Headed Behemoth' with the effect of 'Monster Reborn', etc. after its effect has been used once. If you activate 'Monster Reborn' to Special Summon 'Twin-Headed Behemoth' in the turn it was destroyed, its effect has not yet been used, and it will activate the next time it is destroyed. [Re: Dark Ruler Ha Des] Flip Effects and effects that activate in the Graveyard WILL be negated. This includes 'Sinister Serpent', 'Sangan', 'Witch of the Black Forest', 'Marie the Fallen One', 'Mystic Tomato', 'Giant Rat', 'Masked Dragon', 'Magician of Faith', 'Man-Eater Bug', 'Nimble Momonga', 'Twin-Headed Behemoth', etc. [Re: Dark Ruler Ha Des] If 'Sinister Serpent', 'Twin-Headed Behemoth', or 'Marie the Fallen One' is destroyed by a Fiend-Type monster when this card is on the field, they will not activate on any following turn. So during your opponent's next Standby Phase, and each of his/her following Standby Phases, they may NOT move 'Sinister Serpent' to their hand, Special Summon 'Twin-Headed Behemoth', and they will NOT gain Life Points by the effect of 'Marie the Fallen One'. This negation continues even if 'Dark Ruler Ha Des' is later removed from the field. [Re: Fiber Jar] If 'Twin-Headed Behemoth' is returned to the Deck by the effect of 'Fiber Jar' and its effect has already been used once this Duel, that condition is not reset. If you again draw and Summon your 'Twin-Headed Behemoth' you may not activate its effect again. [Re: Last Turn] If the turn player Special Summons 'Twin-Headed Behemoth' and it is destroyed during the special Battle Phase, during the End Phase the turn player has priority to activate and resolve an effect first, so he can choose the effect of 'Twin-Headed Behemoth' and Special Summon it to the field before the victory check of 'Last Turn'. [Re: Light and Darkness Dragon] If 'Light and Darkness Dragon' negates the activation of 'Twin-Headed Behemoth's' effect, the effect of 'Twin-Headed Behemoth' will not activate again during the Duel. [Re: Necrovalley] 'Necrovalley' will NOT negate effects that do not target a card or cards in the Graveyard. So 'Necrovalley' will NOT negate the effects of 'Dark Necrofear' (when destroyed and sent to the Graveyard), 'Revival Jam', 'Winged Sage Falcos', 'Twin-Headed Behemoth', 'Mystical Knight of Jackal', and 'Red-Moon Baby'. [Re: Skill Drain] If your 'Twin-Headed Behemoth' is destroyed and sent to the Graveyard while 'Skill Drain' is active, its effect activates and it is Special Summoned.
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Card Type: Effect Monster
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Condition:
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Edition: 1st
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Level: 3
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Monster Type: Dragon
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Name: Twin-Headed Behemoth
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Passcode: 43586926
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Pendulum Scale:
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Rarity: Common
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Set: Structure Deck
Condition: Near Mint |
$0.23 |
x 2 |
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Condition: Light Play |
$0.22 |
x 1 |
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