Yu-Gi-Oh! Singles » Structure Deck singles » Structure Deck The Dark Emperor


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Big Bang Shot - SDDE-EN024 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: SDDE-EN024 | Card Rules: Rulings powered by The Netrep API. When the monster equipped with 'Big Bang Shot' is destroyed, and 'Big Bang Shot' is destroyed as a result of this, the equipped monster is not removed from play. The effect of 'Big Bang Shot' that removes the equipped monster from play can be resolved between steps of a chain. For example, if 'Change of Heart' targets a monster equipped with 'Big Bang Shot', and 'Mystical Space Typhoon' is chained to 'Change of Heart' to destroy 'Big Bang Shot', first resolve 'Mystical Space Typhoon' and destroy 'Big Bang Shot', then remove the monster that was equipped from play, and THEN resolve 'Change of Heart' (and the effect of 'Change of Heart' disappears). If a monster equipped with 'Big Bang Shot' is flipped face-down, it is no longer a target of 'Big Bang Shot' so 'Big Bang Shot' is sent to the Graveyard and the monster is not removed from play. When 'Imperial Order' is active, and you destroy 'Big Bang Shot' with 'Dust Tornado', the effect of 'Big Bang Shot' that would remove the monster from play is NOT applied. When you send 'Big Bang Shot' to the Graveyard with 'Emergency Provisions', the monster is removed from play at the same time. When equipped to 'Guardian Ceal', if you send 'Big Bang Shot' to the Graveyard as a cost for 'Guardian Ceal''s effect, 'Guardian Ceal' is removed from play but 'Guardian Ceal''s effect still resolves. If a monster is equipped with 'Big Bang Shot' and 'Fiber Jar' is activated, both 'Big Bang Shot' and the equipped monster are shuffled into the Deck, and the equipped monster is not removed from play even though 'Big Bang Shot' was removed from the field. If you equip your 'Big Bang Shot' to your opponent's 'Dark Magician', and 'Dark Magician' attacks your 'Giant Soldier of Stone', the opponent of the owner of the 'Big Bang Shot' takes the damage (so your opponent, who attacked with 'Dark Magician', takes 900 points of damage.) The battle damage caused when the equipped monster attacks a Defense Position monster is considered to come from the equipped monster, not from 'Big Bang Shot'. So a 'Don Zaloog' equipped with 'Big Bang Shot' could still make the opponent discard 1 card when attacking a face-down monster with low DEF. If you Special Summon a monster with 'Premature Burial', and equip it with 'Big Bang Shot', and 'Heavy Storm' is activated, the effects of 'Premature Burial' and 'Big Bang Shot' form a chain, with the controller of the 2 cards determining the order in which they are placed on the chain, and the order in which they are resolved. If the controller chooses 'Big Bang Shot' to be Step 2, then the monster will be removed from play. If the controller chooses 'Premature Burial' to be Step 2, then the monster will be destroyed and sent to the Graveyard. [Re: Guardian Ceal] When you send 'Big Bang Shot' to the Graveyard for 'Guardian Ceal''s effect, your opponent can chain to this effect, and then 'Guardian Ceal' is removed from play. | Card Type: Equip Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Big Bang Shot | Passcode: 61127349 | Pendulum Scale: | Rarity: Common | Set: Structure Deck: The Dark Emperor
Condition: Near Mint $0.28 x 1
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D.D. Survivor - SDDE-EN014 - Common - 1st Edition
ATK/DEF: 1800/200 | Attribute: Dark | Card Number: SDDE-EN014 | Card Rules: Rulings powered by The Netrep API. The effect of 'D.D. Survivor' activates during the End Phase if 'D.D. Survivor' is currently removed from play. It does NOT activate at the moment he is removed from play. You can chain to this effect. The effect of 'D.D. Survivor' can only be activated once per turn. If your 'D.D. Survivor' is on your opponent's side of the field when it is removed from play its effect will not be activated. This is because it is in your Removed Zone, but was not on 'your side of the field' when it was removed from play. If 'Macro Cosmos' is active on the field and a face-down 'D.D. Survivor' on your side of the field is destroyed by battle, its effect will not activate. 'D.D. Survivor' needs to be face-up when it is selected as an attack target in order for its effect to activate. (Similar to 'Poison Draw Frog'.) You can activate 'Divine Wrath' against the effect of 'D.D. Survivor' when it activates during the End Phase. In this case, 'D.D. Survivor' is not actually Special Summoned. 'D.D. Survivor' remains removed from play (its effect doesn't activate again). If 'Skill Drain' is active when 'D.D. Survivor' is removed from play, it is still Special Summoned because its effect activates during the End Phase while it is removed from play. If you have no open Monster Card Zones during your End Phase, and 'D.D. Survivor' is currently removed from play, he is not Special Summoned. If 'D.D. Survivor' is removed from play, then placed in the Graveyard with 'Miracle Dig', he is not Special Summoned. If 'D.D. Survivor' is removed from play with 'Dimensionhole', and 'D.D. Survivor' is Special Summoned by its effect, the effect of 'Dimensionhole' ends (freeing up the 'occupied' Monster Card Zone) even though the effect of 'Dimensionhole' did not return 'D.D. Survivor' to the field. If 'D.D. Survivor' or 'D.D. Scout Plane' is removed from play with 'Interdimensional Matter Transporter', you can choose whether it is Special Summoned (with its effect) or returned to the field (with 'Interdimensional Matter Transporter'). If 'D.D. Survivor's' effect is activated in the End Phase, and it is removed from play again (by 'Bottomless Trap Hole', or 'Torrential Tribute' while 'Dimensional Fissure' is in play, etc.), its effect will activate during the next turn's End Phase. [Re: Cyber Blader] When the opponent has exactly 3 monsters, 'Cyber Blader''s effect only negates the effects of Spell, Trap, and Effect Monster Cards that activate or are active on the field. It will not negate the effect of 'Sangan' or 'D.D. Survivor'. [Re: Return from the Different Dimension] If 'D.D. Survivor' or 'D.D. Scout Plane' is Special Summoned by 'Return from the Different Dimension', when it is removed from play during the End Phase it will be Special Summoned back to the field during the same End Phase. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 4 | Monster Type: Warrior | Name: D.D. Survivor | Passcode: 48092532 | Pendulum Scale: | Rarity: Common | Set: Structure Deck: The Dark Emperor
Condition: Near Mint $0.26 x 2
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D.D.M. - Different Dimension Master - SDDE-EN015 - Common - 1st Edition
ATK/DEF: 1700/1500 | Attribute: Light | Card Number: SDDE-EN015 | Card Rules: Rulings powered by The Netrep API. Discarding a Spell Card is a cost. The effect of this monster targets a face-up monster that is removed from play. If 'D.D.M. - Different Dimension Master' is flipped face-down or removed from the field, its effect resets and you can use it again that same turn if you can get him face-up on the field again. If the opponent chains 'Book of Moon' to his effect and flips 'D.D.M. - Different Dimension Master' face-down, you still resolve his effect. You cannot Special Summon a monster that was removed from play face-down using 'Lightforce Sword' or 'Different Dimension Capsule'. 'D.D.M. - Different Dimension Master' can Special Summon monsters in the 'removed zone' of its controller. If your opponent controls your monster because of 'Creature Swap' and it is removed from play, you can Special Summon it with 'D.D.M. - Different Dimension Master' because it is in your removed zone. When the effect of 'D.D.M. - Different Dimension Master' is used, the target monster is Special Summoned to the field of the player who controls 'D.D.M. - Different Dimension Master'. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 5 | Monster Type: Spellcaster | Name: D.D.M. - Different Dimension Master | Passcode: 82112775 | Pendulum Scale: | Rarity: Common | Set: Structure Deck: The Dark Emperor
Condition: Moderate Play $0.29 x 1
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Enemy Controller - SDDE-EN025 - Common - 1st Edition
ATK/DEF: | Attribute: Spell | Card Number: SDDE-EN025 | Card Rules: Rulings powered by The Netrep API. You can activate 'Enemy Controller''s first effect even if you have no monster on your side of the field. If you activate either of 'Enemy Controller''s effects, and your opponent chains 'Book of Moon' to flip the target monster face-down, its targeting conditions are no longer correct when 'Enemy Controller' resolves and 'Enemy Controller''s effect disappears. The monster you Tribute for 'Enemy Controller' is a cost. When the Ignition Effect of 'Cannon Soldier' or 'Chaos Emperor Dragon - Envoy of the End' is activated, and you chain 'Enemy Controller' to take control of the 'Cannon Soldier'/'Chaos Emperor Dragon - Envoy of the End', even if you take control of the monster, you cannot take control of the effect itself. So if your opponent activates 'Cannon Soldier' or 'Chaos Emperor Dragon - Envoy of the End''s effect, and you chain 'Enemy Controller', you still take the damage from 'Cannon Soldier'/'Chaos Emperor Dragon - Envoy of the End'. If 'Dark Magician of Chaos' is Summoned, and you chain 'Enemy Controller' to the activation of his effect, even if you take control of 'Dark Magician of Chaos', you cannot take control of his effect, so the Summoner (the activator of the effect) gets to retrieve 1 Spell Card from the Graveyard. When 'Spirit of the Pharaoh' is Special Summoned, and 'Enemy Controller' is chained to the effect, the player who Special Summoned 'Spirit of the Pharaoh' gets the effect because he activated the effect. If you take control of your opponent's monster with 'Enemy Controller', and then the monster is flipped face-down with 'Book of Moon', control of the monster is still returned to the opponent (the original controller) during the End Phase. If you take control of your opponent's monster with 'Enemy Controller', and then the monster is removed from play with 'Interdimensional Matter Transporter' or 'Dimensionhole', when it returns to play it comes to the side of the field of the player who used 'Enemy Controller', but then immediately moves back to the original Controller. If your opponent Normal Summons 'Breaker the Magical Warrior', 'Breaker the Magical Warrior''s effect to place a Spell Counter on him activates, and you chain 'Enemy Controller' to that effect and take control of 'Breaker the Magical Warrior'. In that case, resolve 'Enemy Controller' first and 'Breaker the Magical Warrior''s effect of placing a Spell Counter second. [Re: Aussa the Earth Charmer] If your opponent chains 'Enemy Controller' to the activation of the Flip Effect of a 'Charmer', and takes control of the 'Charmer', the Flip Effect disappears. [Re: B.E.S. Crystal Core] If you target the opponent's monster with the effect of 'B.E.S. Crystal Core', and an effect is chained that causes it to no longer be on your opponent's side of the field (such as 'Remove Brainwashing' or 'Enemy Controller'), the effect of 'B.E.S. Crystal Core' is not applied. [Re: Edge Hammer] If an effect like 'Enemy Controller' is chained to 'Edge Hammer' and control of the targeted monster switches, it will not be destroyed by 'Edge Hammer'. [Re: Eria the Water Charmer] If your opponent chains 'Enemy Controller' to the activation of the Flip Effect of a 'Charmer', and takes control of the 'Charmer', the Flip Effect disappears. [Re: Gladiator Beast Alexander] If a 'Gladiator Beast' monster attacks and its attack is stopped with a card effect ('Gravity Bind', 'Spellbinding Circle', 'Enemy Controller', etc.) or is negated during the Battle Step, the 'Gladiator Beast' monster cannot activate its effect at the end of the Battle Phase. [Re: Guard Penalty] 'Guard Penalty's' effect must resolve before the selected monster is changed to Defense Position. If the opponent chains 'Enemy Controller' to change the selected monster's position, you will not draw a card. [Re: Hiita the Fire Charmer] If your opponent chains 'Enemy Controller' to the activation of the Flip Effect of a 'Charmer', and takes control of the 'Charmer', the Flip Effect disappears. [Re: Spirit of the Pharaoh] If you activate 'Spirit of the Pharaoh''s effect and 'Enemy Controller' is chained, and control of 'Spirit of the Pharaoh' switches, the effect is still controlled by the activator of 'Spirit of the Pharoah''s effect. [Re: Swords of Concealing Light] While 'Swords of Concealing Light' is active, monsters can still have their battle positions changed with card effects like 'Enemy Controller' and 'Bite Shoes'. [Re: Tragedy] You can activate 'Tragedy' after an Attack Position monster is changed to Defense Position by a card effect, such as 'Enemy Controller' or 'Stumbling'. [Re: Treeborn Frog] If you Special Summon 'Treeborn Frog' during your Standby Phase, then it's sent to the Graveyard during that same Standby Phase (like if it's Tributed for 'Enemy Controller'), you can Special Summon 'Treeborn Frog' again that same Standby Phase. [Re: Wynn the Wind Charmer] If your opponent chains 'Enemy Controller' to the activation of the Flip Effect of a 'Charmer', and takes control of the 'Charmer', the Flip Effect disappears. | Card Type: Quick-Play Spell | Condition: | Edition: 1st | Level: | Monster Type: | Name: Enemy Controller | Passcode: 98045062 | Pendulum Scale: | Rarity: Common | Set: Structure Deck: The Dark Emperor
Condition: Near Mint $0.36 x 1
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Enemy Controller - SDDE-EN025 - Common - Unlimited Edition
ATK/DEF: | Attribute: Spell | Card Number: SDDE-EN025 | Card Rules: Rulings powered by The Netrep API. You can activate 'Enemy Controller''s first effect even if you have no monster on your side of the field. If you activate either of 'Enemy Controller''s effects, and your opponent chains 'Book of Moon' to flip the target monster face-down, its targeting conditions are no longer correct when 'Enemy Controller' resolves and 'Enemy Controller''s effect disappears. The monster you Tribute for 'Enemy Controller' is a cost. When the Ignition Effect of 'Cannon Soldier' or 'Chaos Emperor Dragon - Envoy of the End' is activated, and you chain 'Enemy Controller' to take control of the 'Cannon Soldier'/'Chaos Emperor Dragon - Envoy of the End', even if you take control of the monster, you cannot take control of the effect itself. So if your opponent activates 'Cannon Soldier' or 'Chaos Emperor Dragon - Envoy of the End''s effect, and you chain 'Enemy Controller', you still take the damage from 'Cannon Soldier'/'Chaos Emperor Dragon - Envoy of the End'. If 'Dark Magician of Chaos' is Summoned, and you chain 'Enemy Controller' to the activation of his effect, even if you take control of 'Dark Magician of Chaos', you cannot take control of his effect, so the Summoner (the activator of the effect) gets to retrieve 1 Spell Card from the Graveyard. When 'Spirit of the Pharaoh' is Special Summoned, and 'Enemy Controller' is chained to the effect, the player who Special Summoned 'Spirit of the Pharaoh' gets the effect because he activated the effect. If you take control of your opponent's monster with 'Enemy Controller', and then the monster is flipped face-down with 'Book of Moon', control of the monster is still returned to the opponent (the original controller) during the End Phase. If you take control of your opponent's monster with 'Enemy Controller', and then the monster is removed from play with 'Interdimensional Matter Transporter' or 'Dimensionhole', when it returns to play it comes to the side of the field of the player who used 'Enemy Controller', but then immediately moves back to the original Controller. If your opponent Normal Summons 'Breaker the Magical Warrior', 'Breaker the Magical Warrior''s effect to place a Spell Counter on him activates, and you chain 'Enemy Controller' to that effect and take control of 'Breaker the Magical Warrior'. In that case, resolve 'Enemy Controller' first and 'Breaker the Magical Warrior''s effect of placing a Spell Counter second. [Re: Aussa the Earth Charmer] If your opponent chains 'Enemy Controller' to the activation of the Flip Effect of a 'Charmer', and takes control of the 'Charmer', the Flip Effect disappears. [Re: B.E.S. Crystal Core] If you target the opponent's monster with the effect of 'B.E.S. Crystal Core', and an effect is chained that causes it to no longer be on your opponent's side of the field (such as 'Remove Brainwashing' or 'Enemy Controller'), the effect of 'B.E.S. Crystal Core' is not applied. [Re: Edge Hammer] If an effect like 'Enemy Controller' is chained to 'Edge Hammer' and control of the targeted monster switches, it will not be destroyed by 'Edge Hammer'. [Re: Eria the Water Charmer] If your opponent chains 'Enemy Controller' to the activation of the Flip Effect of a 'Charmer', and takes control of the 'Charmer', the Flip Effect disappears. [Re: Gladiator Beast Alexander] If a 'Gladiator Beast' monster attacks and its attack is stopped with a card effect ('Gravity Bind', 'Spellbinding Circle', 'Enemy Controller', etc.) or is negated during the Battle Step, the 'Gladiator Beast' monster cannot activate its effect at the end of the Battle Phase. [Re: Guard Penalty] 'Guard Penalty's' effect must resolve before the selected monster is changed to Defense Position. If the opponent chains 'Enemy Controller' to change the selected monster's position, you will not draw a card. [Re: Hiita the Fire Charmer] If your opponent chains 'Enemy Controller' to the activation of the Flip Effect of a 'Charmer', and takes control of the 'Charmer', the Flip Effect disappears. [Re: Spirit of the Pharaoh] If you activate 'Spirit of the Pharaoh''s effect and 'Enemy Controller' is chained, and control of 'Spirit of the Pharaoh' switches, the effect is still controlled by the activator of 'Spirit of the Pharoah''s effect. [Re: Swords of Concealing Light] While 'Swords of Concealing Light' is active, monsters can still have their battle positions changed with card effects like 'Enemy Controller' and 'Bite Shoes'. [Re: Tragedy] You can activate 'Tragedy' after an Attack Position monster is changed to Defense Position by a card effect, such as 'Enemy Controller' or 'Stumbling'. [Re: Treeborn Frog] If you Special Summon 'Treeborn Frog' during your Standby Phase, then it's sent to the Graveyard during that same Standby Phase (like if it's Tributed for 'Enemy Controller'), you can Special Summon 'Treeborn Frog' again that same Standby Phase. [Re: Wynn the Wind Charmer] If your opponent chains 'Enemy Controller' to the activation of the Flip Effect of a 'Charmer', and takes control of the 'Charmer', the Flip Effect disappears. | Card Type: Quick-Play Spell | Condition: | Edition: Unlimited | Level: | Monster Type: | Name: Enemy Controller | Passcode: 98045062 | Pendulum Scale: | Rarity: Common | Set: Structure Deck: The Dark Emperor
Condition: Near Mint $0.44 x 1
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Samsara Kaiser - SDDE-EN003 - Common - 1st Edition
ATK/DEF: 200/100 | Attribute: Earth | Card Number: SDDE-EN003 | Card Rules: No rulings available for this card. | Card Type: Effect Monster | Condition: | Edition: 1st | Level: 2 | Monster Type: Warior | Name: Samsara Kaiser | Passcode: 72237166 | Pendulum Scale: | Rarity: Common | Set: Structure Deck: The Dark Emperor
Condition: Near Mint $0.28 x 1
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